Alexander Smith on Sat, 14 Feb 2009 06:05:33 -0700 (MST) |
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Re: [s-d] [s-b] Gamestate collapse. |
Cassie Bayer wrote: > The question begs itself and thus produces a fundamental paradox of game > play that is resolvable only by retroactively applying the original game > state. However, by original Rule 18/0 no event may alter the past. Since > logically retroactively applying the original game state is altering the > past, no such event may happen, and thus the fundamental paradox of game > play is only resolvable by a paradox, and thus is paradoxically > unresolvable. > > Thus the game of B Nomic cannot exist at this time. > > THANKS FOR DROPPING THE ATOMIC PARADOX BOMB RIGHT WHEN I JOIN PEOPLE! It's not as bad as it looks. There is a correct gamestate, we just have to identify what it is (using any process we like). Noticing that we were wrong all along is not a retroactive change. (Something like this has happened before, in more than one nomic. Generally speaking, it's considered appropriate for a particular dispute resolution scheme to concluded that it doesn't exist and therefore doesn't apply. This doesn't lead to a problem unless all dispute resolution schemes conclude some other scheme was right. Also, note that nothing causes the outcome of such a scheme to actually be correct, which is important; generally speaking, people listen to them to determine what the true gamestate is. Also, a healthy discussion on s-d is a sort of meta-dispute-resolution-scheme that works no matter what the gamestate.) -- ais523
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