comex on Sat, 14 Feb 2009 06:27:58 -0700 (MST) |
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Re: [s-d] [s-b] Gamestate collapse. |
On Sat, Feb 14, 2009 at 8:02 AM, Alexander Smith <AIS523@xxxxxxxxxx> wrote: >> THANKS FOR DROPPING THE ATOMIC PARADOX BOMB RIGHT WHEN I JOIN PEOPLE! > It's not as bad as it looks. There is a correct gamestate, we just have to > identify what it is (using any process we like). As I said on IRC, this headfake-- for that's what it is, like annulment over divorce-- has worked well in Agora and B, but in this case it starts to reveal itself as such. I believe (correct me if I'm wrong) that the two bugs found in the initial ruleset, comment text and majority-of-affirmative-votes, would not have been considered bugs if pointed out at the time B was started, because the game custom then was not to interpret everything hyper-literally. ("It receives a majority of affirmative votes", for its part, can be reasonably interpreted in context as "it receives, in majority, affirmative votes".) Unlike, say, science, where only one theory can actually be correct, when playing a game there is no fundamental rule as to the proper interpretation of the rules. Certainly it's /possible/ to play a game with a loose interpretation of the rules; the players interpreted it loosely; the rules were correct based on such an interpretation; how can we conclude that they were wrong all along based on a changed custom? _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss