Ed Murphy on Tue, 11 Dec 2007 01:39:24 -0700 (MST)


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Re: [s-d] Not a Proposal: Dependence Day


BP wrote:

> I've never heard of Paranoia the RPG. Do tell?

Paranoia deliberately subverts the usual expectations of PC cooperation,
long-term survival and advancement.  PCs in Paranoia are expected to get
screwed over by each other and/or their environment on a fairly regular
basis, including getting killed a few times (each PC represents a set of
six clones).  This is played for dark humor, ranging from Looney Tunes
to Keystone Cops to Catch-22 depending on the players' preferred style.

Paranoia is set in Alpha Complex, a domed city run by a well-meaning but
insane AI known as The Computer.  Alpha is on a constant war footing
against Commies (based on civil defense files from 1957); color-coded
security clearances are ubiquitous; ironically, Alpha's planned society
resembles historical Communism, though it's progressed over time from
Moscow in 1982 to Singapore in 2002.  Secret societies and treasonous
mutant powers are also ubiquitous.

The PCs generally play a team of Troubleshooters, special forces tasked
with finding trouble and shooting it, starting at Red clearance (just
one level above the dumb masses working in the food vats and such).  All
sorts of things go wrong during missions, not least of which are the
PCs' private agendas.
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