Ed Murphy on Tue, 11 Dec 2007 01:39:24 -0700 (MST) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [s-d] Not a Proposal: Dependence Day |
BP wrote: > I've never heard of Paranoia the RPG. Do tell? Paranoia deliberately subverts the usual expectations of PC cooperation, long-term survival and advancement. PCs in Paranoia are expected to get screwed over by each other and/or their environment on a fairly regular basis, including getting killed a few times (each PC represents a set of six clones). This is played for dark humor, ranging from Looney Tunes to Keystone Cops to Catch-22 depending on the players' preferred style. Paranoia is set in Alpha Complex, a domed city run by a well-meaning but insane AI known as The Computer. Alpha is on a constant war footing against Commies (based on civil defense files from 1957); color-coded security clearances are ubiquitous; ironically, Alpha's planned society resembles historical Communism, though it's progressed over time from Moscow in 1982 to Singapore in 2002. Secret societies and treasonous mutant powers are also ubiquitous. The PCs generally play a team of Troubleshooters, special forces tasked with finding trouble and shooting it, starting at Red clearance (just one level above the dumb masses working in the food vats and such). All sorts of things go wrong during missions, not least of which are the PCs' private agendas. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss