Kerim Aydin on Tue, 11 Dec 2007 22:23:37 -0700 (MST)


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Re: [s-d] Not a Proposal: Dependence Day



On Tue, 11 Dec 2007, Ed Murphy wrote:

> BP wrote:
>
>> I've never heard of Paranoia the RPG. Do tell?
>
> Paranoia deliberately subverts the usual expectations of PC cooperation,
> long-term survival and advancement.  PCs in Paranoia are expected to get
> screwed over by each other and/or their environment on a fairly regular
> basis, including getting killed a few times (each PC represents a set of
> six clones).  

You forgot the best part, that the Gamemaster's book (supposedly secret
from the players) says that the Gamemaster's goal is to kill all the
PCs as cleverly as possible while pretending to be impartial. 

-Goethe


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