Mike McGann on Tue, 27 Nov 2007 14:07:46 +0100 (CET) |
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Re: [s-d] [s-b] BobTHJ's Refresh Proposal |
On Nov 27, 2007 3:08 AM, William P. Berard <william.berard@xxxxxxxxxxxxxx> wrote: > Funny you should mention that, but I was just talking about this with > 0x44 on IRC last night (well, last night GMT), he pointed out "what > wouls be the incentive to play", but I think status, recognition and > intellectual stimulation should be enough... What is the incentive for a dungeon master in a game of old school pencil-and-paper D&D game? It works there because it is not a traditional game. You don't sit down and play for X amount of time until a winner is declared. Nomic is similar in that aspect. Yes, here you can "win", but that isn't the driving force of the game (well, I don't know, other people might disagree on this one) > I've got a couple of ideas > for this, but I think, at any rate, this should be put to the side > until we get out of Panic... Yeah, this should not be considered now, it is an idea. Of course, people might think of this as very anti-nomic as it might take away a certain spirit of the game. - Hose _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss