Mike McGann on Tue, 27 Nov 2007 13:51:18 +0100 (CET) |
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Re: [s-d] [s-b] BobTHJ's Refresh Proposal |
On Nov 27, 2007 12:59 AM, Daniel Lepage <dplepage@xxxxxxxxx> wrote: > Claim: An action that changes the state of the game can only be taken > when the rules of the game explicitly allow it, and an action that > does not change the state of the game can be taken regardless of > whether the rules permit it. I like this claim. You state that this is implicit because this is a game. Should it be rule to make it explicit? > This is not at all in keeping with the rules, but is much simpler and > easier on the admins. It's also closer to what you'd do in a real game > like Monopoly - when you realize you've been doing something wrong, > rather than restarting the game, you just make a few small gamestate > tweaks to account for your mistakes and keep going. True. Another example would be in a game of hearts where the last trick is thrown and you find out that someone didn't follow suit. It is impossible at that point to rollback and fix what happened. The difference is that if there is a dispute in the rules in a normal game, you stop play and sort things out before continuing. And with common irregularities, like a revocation in a trump based game, there are clear rules on how to deal with that situation and how to assess penalties. With a nomic, the rules constantly change and it might be difficult to sort out what is correct. And without any real penalties to assess, it creates incentive to perform potentially illegal actions to try things out. Could Reparations keep up with the pace of the game? If some action is being contested, play keeps going with state being unclear. It may be hard to define what game state needs to be changed because while the fix might be correct at the time the reparation is submitted, more things could happen after the reparation is announced and before the resolution of the reparation. Unless your intent is the reparation happens immmediately upon announcement and Players can then contest that action and subsequently fix it as a later action. If a player sees what the reparation is going to fix and has x days until it becomes pondered, it gives the player time to "try and get out of it". The current emergency seemed to be caused by a snowball effect. Activity picked up, the game got some momentum, people were picking away at some of the rules, and when things got out of hand, there was no way to slow it down or fix was was going on in a timely manner. Game Actions are very fast and everything else in the game is slower. There was too much of "I'll do this action in case it happens to be valid" knowing that it would be days before the possibly illegal action could be judged and possibly fixed. But, in the event it was valid, it is best to be the first person in. Could this be prevented in some way or is this just the nature of the beast? Maybe someway to call a Mao style "point-of-order" to stop game play, and to sort things out before continuing? Could a full blown emergency have been prevented if everyone took a time out and sorted through what was happening or would it have happened anyway? This indirectly reminds me of an incident in a hockey game that may not be relevant. It was a playoff game and I think it was the Rangers vs. the Canucks. One team shot on goal and it was unclear if the puck went in or not. The goal judge turned on the light signaling a goal but the referee waved it off saying it was not a goal. It was reviewable by instant replay, but since it was not a goal by the referee's judgment, play continued and the goal had to be reviewed at the next stoppage in play. Play continued for an additional 3 minutes and the stoppage in play was caused by the other team scoring a goal. After review, it was determined that the first team had scored a goal, but because of that, time was rolled back 3 minutes and the second team's goal didn't count. That made a lot of people upset but I thought it was hilarious. - Hose _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss