Kerim Aydin on Tue, 27 Nov 2007 18:01:16 +0100 (CET) |
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Re: [s-d] [s-b] BobTHJ's Refresh Proposal |
On Tue, 27 Nov 2007, Mike McGann wrote: > On Nov 27, 2007 3:08 AM, William P. Berard > <william.berard@xxxxxxxxxxxxxx> wrote: >> Funny you should mention that, but I was just talking about this with >> 0x44 on IRC last night (well, last night GMT), he pointed out "what >> wouls be the incentive to play", but I think status, recognition and >> intellectual stimulation should be enough... > > What is the incentive for a dungeon master in a game of old school > pencil-and-paper D&D game? To kill all the players while pretending to be objective, of course! [I'm not sure if this is an argument for or against this idea.] Actually, we've had some good luck in the past with agora with "Contests" in which a contestmaster can award points (and therefore wins) based on rules e makes up. There have been some very good sub-games run this way, and the contestmaster enjoys props from a game well-run and nothing else. Mafia is one game that works well as a email nomic sub-game, as is Haggle. Another fun one is taking side-bets on proposals passing. Fantasy Rules Committee also does this rather well. Not sure how it works long-term with a nomic as a whole--- The original Nomic World MUD was run this way, unfortunately the MUD wizards were also players so self-interest often intruded (though they tried to be honest). -G. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss