Kerim Aydin on Tue, 27 Nov 2007 18:01:16 +0100 (CET)

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Re: [s-d] [s-b] BobTHJ's Refresh Proposal

On Tue, 27 Nov 2007, Mike McGann wrote:
> On Nov 27, 2007 3:08 AM, William P. Berard
> <william.berard@xxxxxxxxxxxxxx> wrote:
>> Funny you should mention that, but I was just talking about this with
>> 0x44 on IRC last night (well, last night GMT), he pointed out "what
>> wouls be the incentive to play", but I think status, recognition and
>> intellectual stimulation should be enough...
> What is the incentive for a dungeon master in a game of old school
> pencil-and-paper D&D game? 

To kill all the players while pretending to be objective, of course!

[I'm not sure if this is an argument for or against this idea.]

Actually, we've had some good luck in the past with agora with 
"Contests" in which a contestmaster can award points (and therefore
wins) based on rules e makes up.  There have been some very good
sub-games run this way, and the contestmaster enjoys props from a
game well-run and nothing else.  Mafia is one game that works well 
as a email nomic sub-game, as is Haggle.  Another fun one is taking
side-bets on proposals passing.  Fantasy Rules Committee also does
this rather well.  Not sure how it works long-term with a nomic as
a whole--- The original Nomic World MUD was run this way, 
unfortunately the MUD wizards were also players so self-interest
often intruded (though they tried to be honest).


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