bd on Tue, 12 Dec 2006 07:12:26 -0700 (MST) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [s-d] Virtual particles |
Peter Cooper Jr. wrote: > bd <nomic@xxxxxxx> writes: >> The reason I don't want to do this is I want to allow things like: >> >> < I have 35 points > >> I Flux five point-antipoint pairs. >> I buy a Thingy for 40 points. >> I toss the Thingy at Wonko, gaining 50 points from the explosion. >> < Now I have 45 points > >> >> My goal is to allow essentially the unlimited creation of funds in a >> transaction, as long as you pay them back. > > Interesting. With your proposal right now, though, I think that the > game may be Idle between each of those statements (I'm not sure at > all, though), and there's currently no penalty for just not doing that > last action and ending at 5 antipoints, meaning that you can buy as > much stuff as you want unless there are other limits. > > I do like the concept, though. Idleness only occurs when some actual time passes between game actions. As I said, I'm planning on tying this closely to transactions, so that a) no Annihilation occurs in a transaction and b) you need to end up with the same number of point/antipoint pairs you started out with, or the transaction rolls back. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss