Peter Cooper Jr. on Mon, 11 Dec 2006 18:00:56 -0700 (MST) |
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Re: [s-d] Virtual particles |
bd <nomic@xxxxxxx> writes: > It might be better to define 'taking' points as the creation of > antipoints actually... That may be the better way to go. Actually, rather than defining taking, just changing the "losing" part of scoring to be creating antipoints, and then rather than some Idling definition you can use a pretty standard trigger "Whenever a player has at least one Point and at least one Antipoint, e loses one Point and one Antipoint." Then you don't need to worry about accidental recursion in the Annihilation rule, and if we want to create Buying things, it may be easier to define taking of points in just taking points instead of generating Antipoints. -- Peter C. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss