Daniel Lepage on Mon, 2 May 2005 21:09:56 -0500 (CDT)


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Re: [s-d] Re: New Subgame Idea...



On May 2, 2005, at 8.46 PM, Raelus wrote:

The two records, I believe, are two weeks with one message in them and over a hundred messages in a little under two hours.

It seems that Activity comes and goes because many players like making games but not playing them. New ideas appear, and dozens of follow-up props expand and enhance the idea, but when people stop coming up with things to add, interest wanes until one subgame gets repealed and another gets forged.

That thinking misses the point of Nomic. The point of Nomic isn't just to be content with the rules, usually. Most of the time, players should be thinking about how they can improve/ruin the game. Playing along with the rules they made is only temporary, in the right conditions.

I think the only thing that really misses the point of Nomic is the assumption that anything could possibly miss the point of Nomic. It's an incredibly open-ended game, and it "should" go whatever way the players feel like taking it.

I also disagree that playing along with the rules is only temporary. It can be, if that's what you enjoy doing, but Nomic is also often used as a way of building an interesting and worthwhile different game. Had it not outgrown its administrators, the Grid would have been an interesting standalone strategy/RPG game.

--
Wonko

"You start coding. I'll go find out what they want."
  -- Computer analyst to programmer

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