Raelus on Mon, 2 May 2005 19:46:06 -0500 (CDT) |
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Re: [s-d] Re: New Subgame Idea... |
Daniel Lepage wrote:
That thinking misses the point of Nomic. The point of Nomic isn't just to be content with the rules, usually. Most of the time, players should be thinking about how they can improve/ruin the game. Playing along with the rules they made is only temporary, in the right conditions.On May 2, 2005, at 7.41 PM, Alex Truelsen wrote:On 5/2/05, Peter Cooper Jr. <pete+bnomic@xxxxxxxxxxxxx> wrote:Raelus <raelusaetherira@xxxxxxxxx> writes:Also, is this relatively low activity for B Nomic, or is it always like this?The amount of activity I've seen in the past couple weeks is much higher than I've seen since I joined the game, which was around the beginning of the real-world year. Wonko once said, I think, that it has periods of very high activity and periods of very low activity.I believe that once shortly after I joined... probably January 2002, it was, I didn't check my e-mail for about two days and was greeted by more than 80 messages on my return. We may be approaching that level again, but it doesgo up and down. My guess is that this is a flare-up caused by the game'srebirth, with all kinds of new territory to stick proposals into, and thatit will begin to settle and/or become more routine. Or not.The two records, I believe, are two weeks with one message in them and over a hundred messages in a little under two hours.It seems that Activity comes and goes because many players like making games but not playing them. New ideas appear, and dozens of follow-up props expand and enhance the idea, but when people stop coming up with things to add, interest wanes until one subgame gets repealed and another gets forged.
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