Daniel Lepage on Sun, 1 May 2005 22:00:51 -0500 (CDT)


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Re: [s-d] New Subgame Idea...


Keeping track of the cards wouldn't be much more difficult than it was for the old Card Game. But it seems like this game wouldn't be all that different. I'm also wary of creating too many subgames. We already have Tiles and the Soul-Harvesting Semi-Subgame, and it looks like Cityscapes will be arriving soon. With too many more subgames they'll all fail, because nobody will have time to play all of them and each one will have too few players to be interesting.

--
Wonko

On May 1, 2005, at 10.04 PM, Raelus wrote:

eugman@xxxxxxxxxxx wrote:

The biggest problem I forsee is that it be very hard to keep track of everyone's cards. Also I'm not sure if we really need to be playing a psuedo game of nomic inside a game of nomic....



I always wanted to try my hand at a Dvorak-ish CCG. I'll put the parts of the rules that I've written up so far in my profile page.
http://www.bnomic.org/cgi-bin/moin.cgi/Raelus?action=show
It's a CCG...so you have rarity. Action Points replace the original "One Thing + One Action" limit of dvorak. And cards can pretty much do anything. I still need to develop rules for games and booster packs and whatnot. I just wanted any inital comments on the idea.
Dvorak: http://www.dvorakgame.co.uk/
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It's not really a nomic game, it's just nomic-based in that players create and modify the cards, which would occur anyway. To keep track of the cards, a new minister could do it, or it by default is regulated to the Adept. And I wouldn't mind the job at all.
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