Jay Campbell on Tue, 11 Nov 2008 13:35:59 -0700 (MST)


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Re: [s-d] [s-b] Proposal: The Plague


Individual points are game objects. It could be argued that emails to 
this list are game objects.


Tyler wrote:
> I'm liking this more and more, but I'm still unclear as to what is
> infectable. I'm thinking Socks (about 100), Players, Rules(even repealed
> ones), Game Documents, (about, um, who knows how many), Attributes???
> (again, who knows how many), Ministries, the Clock, Outsiders (giving two
> ways for someone to die), Proposals (in the 400's?), Consultations,
> .............................................
>
> The list goes on and on. Even if macks aren't game objects, I think we may
> have more game objects than there are macks. Can anyone determine with
> certainty how many sides the die must have for the random die rolls?
>
> On Sun, Nov 9, 2008 at 11:27 AM, Jamie Dallaire <bad.leprechaun@xxxxxxxxx>wrote:
>
>   
>> And ttpf:
>>
>> On Sun, Nov 9, 2008 at 1:26 PM, Jamie Dallaire <bad.leprechaun@xxxxxxxxx
>>     
>>> wrote:
>>>       
>>> On Sun, Nov 9, 2008 at 4:02 AM, Taral <taralx@xxxxxxxxx> wrote:
>>>
>>>       
>>>> On Sat, Nov 8, 2008 at 10:54 PM, Jamie Dallaire
>>>> <bad.leprechaun@xxxxxxxxx> wrote:
>>>>         
>>>>> The 10 more is to insure a baseline supply of plague. Otherwise, we
>>>>>           
>>>> could
>>>>         
>>>>> just pay to off the initial plague reservoirs and completely eradicate
>>>>>           
>>>> the
>>>>         
>>>>> problem in the first nweek.
>>>>>           
>>>> 10 is much higher than necessary. Specify something like if less than
>>>> 10 Plagued Objects exist, enough Objects become Plagued to it to 10.
>>>>         
>>> Good idea. Below I've changed 10 to the number of active players
>>>       
>> (incentive
>>     
>>> to deactivate people), also making it so that these only gain the plagued
>>> property if there are already not many plagued Game Objects, as subjected
>>>       
>> by
>>     
>>> Taral. Price to remove the property dropped from m50 to m25, and I
>>>       
>> switched
>>     
>>> default Virulence to 1 rather than 2, since that was what I had wanted to
>>>       
>> do
>>     
>>> before anyway. Also fixed the Physician's responsibilities so that e
>>>       
>> can't
>>     
>>> make random selections in private.
>>>
>>> I revise the Proposal entitled "The Plague" to read:
>>>
>>> {There exists a Ministry known as the Ministry of Health. The Minister of
>>> Public Health, also known as the Physician, or as Bones, is responsible
>>>       
>> for
>>     
>>> maintaining a Public Display of all Plagued Game Objects and for making
>>>       
>> all
>>     
>>> random selections called for in this Rule by having nomic.net's dice
>>> server send the results to the Public Forum.
>>>
>>> Plagued is a Property with a Scope of all Game Objects and a default
>>>       
>> value
>>     
>>> of False. Game Objects with the Plagued Property may be said to be
>>>       
>> Plagued.
>>     
>>> Virulence is an Attribute with a Scope of all Plagued Game Objects, a
>>>       
>> Range
>>     
>>> of all positive integers, and a default value of 1.
>>>
>>> At the start of nday 1, each Plagued Game Object has a percent
>>>       
>> probability
>>     
>>> of being destroyed (ie ceasing to exist) equal to the square of (its
>>> Virulence + 2).
>>>
>>> Then, a number of randomly selected non-Plagued Game Objects, equal to
>>>       
>> the
>>     
>>> sum of the squares of all Plagued Game Objects' Virulences, become
>>>       
>> Plagued.
>>     
>>> Then, the Virulence of every Game Object is increased by one. Then, if
>>>       
>> there
>>     
>>> exist less Plagued Game Objects than Active Players, randomly selected
>>>       
>> Game
>>     
>>> Objects gain the Plagued Property until there are exactly as many Plagued
>>> Game Objects as Active Players.
>>>
>>> At any time, any Player may remove any specified Game Object's Plagued
>>> Property by destroying 25 of his own macks.
>>> }
>>>
>>> Billy Pilgrim
>>>
>>>       
>> _______________________________________________
>> spoon-business mailing list
>> spoon-business@xxxxxxxxx
>> http://lists.ellipsis.cx/mailman/listinfo/spoon-business
>>
>>     
>
>
>
>   

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