Jay Campbell on Tue, 11 Nov 2008 13:35:59 -0700 (MST) |
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Re: [s-d] [s-b] Proposal: The Plague |
Individual points are game objects. It could be argued that emails to this list are game objects. Tyler wrote: > I'm liking this more and more, but I'm still unclear as to what is > infectable. I'm thinking Socks (about 100), Players, Rules(even repealed > ones), Game Documents, (about, um, who knows how many), Attributes??? > (again, who knows how many), Ministries, the Clock, Outsiders (giving two > ways for someone to die), Proposals (in the 400's?), Consultations, > ............................................. > > The list goes on and on. Even if macks aren't game objects, I think we may > have more game objects than there are macks. Can anyone determine with > certainty how many sides the die must have for the random die rolls? > > On Sun, Nov 9, 2008 at 11:27 AM, Jamie Dallaire <bad.leprechaun@xxxxxxxxx>wrote: > > >> And ttpf: >> >> On Sun, Nov 9, 2008 at 1:26 PM, Jamie Dallaire <bad.leprechaun@xxxxxxxxx >> >>> wrote: >>> >>> On Sun, Nov 9, 2008 at 4:02 AM, Taral <taralx@xxxxxxxxx> wrote: >>> >>> >>>> On Sat, Nov 8, 2008 at 10:54 PM, Jamie Dallaire >>>> <bad.leprechaun@xxxxxxxxx> wrote: >>>> >>>>> The 10 more is to insure a baseline supply of plague. Otherwise, we >>>>> >>>> could >>>> >>>>> just pay to off the initial plague reservoirs and completely eradicate >>>>> >>>> the >>>> >>>>> problem in the first nweek. >>>>> >>>> 10 is much higher than necessary. Specify something like if less than >>>> 10 Plagued Objects exist, enough Objects become Plagued to it to 10. >>>> >>> Good idea. Below I've changed 10 to the number of active players >>> >> (incentive >> >>> to deactivate people), also making it so that these only gain the plagued >>> property if there are already not many plagued Game Objects, as subjected >>> >> by >> >>> Taral. Price to remove the property dropped from m50 to m25, and I >>> >> switched >> >>> default Virulence to 1 rather than 2, since that was what I had wanted to >>> >> do >> >>> before anyway. Also fixed the Physician's responsibilities so that e >>> >> can't >> >>> make random selections in private. >>> >>> I revise the Proposal entitled "The Plague" to read: >>> >>> {There exists a Ministry known as the Ministry of Health. The Minister of >>> Public Health, also known as the Physician, or as Bones, is responsible >>> >> for >> >>> maintaining a Public Display of all Plagued Game Objects and for making >>> >> all >> >>> random selections called for in this Rule by having nomic.net's dice >>> server send the results to the Public Forum. >>> >>> Plagued is a Property with a Scope of all Game Objects and a default >>> >> value >> >>> of False. Game Objects with the Plagued Property may be said to be >>> >> Plagued. >> >>> Virulence is an Attribute with a Scope of all Plagued Game Objects, a >>> >> Range >> >>> of all positive integers, and a default value of 1. >>> >>> At the start of nday 1, each Plagued Game Object has a percent >>> >> probability >> >>> of being destroyed (ie ceasing to exist) equal to the square of (its >>> Virulence + 2). >>> >>> Then, a number of randomly selected non-Plagued Game Objects, equal to >>> >> the >> >>> sum of the squares of all Plagued Game Objects' Virulences, become >>> >> Plagued. >> >>> Then, the Virulence of every Game Object is increased by one. Then, if >>> >> there >> >>> exist less Plagued Game Objects than Active Players, randomly selected >>> >> Game >> >>> Objects gain the Plagued Property until there are exactly as many Plagued >>> Game Objects as Active Players. >>> >>> At any time, any Player may remove any specified Game Object's Plagued >>> Property by destroying 25 of his own macks. >>> } >>> >>> Billy Pilgrim >>> >>> >> _______________________________________________ >> spoon-business mailing list >> spoon-business@xxxxxxxxx >> http://lists.ellipsis.cx/mailman/listinfo/spoon-business >> >> > > > > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss