Jamie Dallaire on Sun, 9 Nov 2008 11:26:21 -0700 (MST) |
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Re: [s-d] [s-b] Proposal: The Plague |
On Sun, Nov 9, 2008 at 4:02 AM, Taral <taralx@xxxxxxxxx> wrote: > On Sat, Nov 8, 2008 at 10:54 PM, Jamie Dallaire > <bad.leprechaun@xxxxxxxxx> wrote: > > The 10 more is to insure a baseline supply of plague. Otherwise, we could > > just pay to off the initial plague reservoirs and completely eradicate > the > > problem in the first nweek. > > 10 is much higher than necessary. Specify something like if less than > 10 Plagued Objects exist, enough Objects become Plagued to it to 10. Good idea. Below I've changed 10 to the number of active players (incentive to deactivate people), also making it so that these only gain the plagued property if there are already not many plagued Game Objects, as subjected by Taral. Price to remove the property dropped from m50 to m25, and I switched default Virulence to 1 rather than 2, since that was what I had wanted to do before anyway. Also fixed the Physician's responsibilities so that e can't make random selections in private. I revise the Proposal entitled "The Plague" to read: {There exists a Ministry known as the Ministry of Health. The Minister of Public Health, also known as the Physician, or as Bones, is responsible for maintaining a Public Display of all Plagued Game Objects and for making all random selections called for in this Rule by having nomic.net's dice server send the results to the Public Forum. Plagued is a Property with a Scope of all Game Objects and a default value of False. Game Objects with the Plagued Property may be said to be Plagued. Virulence is an Attribute with a Scope of all Plagued Game Objects, a Range of all positive integers, and a default value of 1. At the start of nday 1, each Plagued Game Object has a percent probability of being destroyed (ie ceasing to exist) equal to the square of (its Virulence + 2). Then, a number of randomly selected non-Plagued Game Objects, equal to the sum of the squares of all Plagued Game Objects' Virulences, become Plagued. Then, the Virulence of every Game Object is increased by one. Then, if there exist less Plagued Game Objects than Active Players, randomly selected Game Objects gain the Plagued Property until there are exactly as many Plagued Game Objects as Active Players. At any time, any Player may remove any specified Game Object's Plagued Property by destroying 25 of his own macks. } Billy Pilgrim _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss