Roger Hicks on Tue, 27 Nov 2007 08:08:13 +0100 (CET) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [s-d] [s-b] BobTHJ's Refresh Proposal |
On Nov 26, 2007 10:59 PM, Daniel Lepage <dplepage@xxxxxxxxx> wrote: > > Subclaim 2: Actions outside the game are permitted. > This is trivially true: If an action is outside the game, then the > game has no control over it. Someone mentioned earlier that the game > never permits us to use email clients, or to get up in the morning, > and so on. But we don't need the game's permission to do these things, > because they're part of the real world and as such are beyond the > game's ability to control. This is why I said that in the absence of either a "permissible unless regulated" or "monopoly mode" rule, "permissible unless regulated" was implied. Yet everyone else disagreed with me. > > These two together amount to the following claim, that is true in any > game by definition: > > Claim: An action that changes the state of the game can only be taken > when the rules of the game explicitly allow it, and an action that > does not change the state of the game can be taken regardless of > whether the rules permit it. > > This renders Permissibility of the Unprohibited completely unnecessary. Actually, I agree, using the same logic as your own. Yet several others disagreed, hence the reason why I thought it best to formalize it into the rules. > > One thing I'd like to see is a "Reparation" option for CFIs (or RFJs, > or whatever they're called right now) to allow these situations to be > avoided. The Reparations would be simple changes to the gamestate to > try and roughly approximate what would have happened if we'd been > playing the correct way. For example, image this scenario: > * A Device is created that costs mackerel and allows the holder to > automatically fail a single Open proposal. > * Several players buy such Devices, and zap out various proposals. > * Voting ends, and the few remaining proposals take effect. Some > proposals only pass because their Conflicts got zapped. > * Suddenly, somebody realizes that an odd wording in some random > rule actually prohibited anyone from buying the Devices. > * Rather than rolling back to pre-voting and redoing all the votes, > the [CR](F[JI]|onsultation) can provide a reparation: "Destroy the > Devices and refund those who bought them, but retain the canceling of > proposals, and give each author who lost a proposal because of the bug > one free proposal in the next nweek". > > This is not at all in keeping with the rules, but is much simpler and > easier on the admins. It's also closer to what you'd do in a real game > like Monopoly - when you realize you've been doing something wrong, > rather than restarting the game, you just make a few small gamestate > tweaks to account for your mistakes and keep going. > This is (more or less) what I am proposing. BobTHJ _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss