Peter Cooper Jr. on Wed, 27 Jun 2007 07:49:05 -0700 (MST)


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Re: [s-d] Proposal: Let the Factions Vote, Option 2


Roger Hicks wrote:
>> > On 6/26/07, Peter Cooper Jr. <pete+bnomic@xxxxxxxxxxxxx> wrote:
>> But again, I could see changing the limit so that players can be in
>> only 2 or 3 Factions. That would still limit things, but it still
>> means that if I don't like any existing Factions I'll just create 3
>> factions that just include myself and vote via them. So I'm still not
>> sure of the best plan here.
>>
> If all factions started with a Voting Power of 0, then there would be
> nothing gained by creating multiple factions, if you changed Voting
> Power gains to something like this:
> {
> Once, before Rushnight on each nweek, each player may swear fealty to
> one faction. On ballot day, each Faction gains an amount of Voting
> Power equal to the number of players that swore fealty to that
> Faction.
>
> At the end of each nweek, each Faction's Voting Power is reduced to
> 90% of its previous total (rounded down).
> }
>
> Under the above system, a player could go and create a dozen factions
> but there would be no tangible gain as they would still be limited to
> one Voting Power per week. However, this would foster a system of
> several strong Factions, with many players each vying to control that
> Faction's votes.

That sounds very interesting. I'll propose it tonight when I get a chance.

-- 
Peter C.
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