Peter Cooper Jr. on Wed, 27 Jun 2007 07:49:05 -0700 (MST) |
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Re: [s-d] Proposal: Let the Factions Vote, Option 2 |
Roger Hicks wrote: >> > On 6/26/07, Peter Cooper Jr. <pete+bnomic@xxxxxxxxxxxxx> wrote: >> But again, I could see changing the limit so that players can be in >> only 2 or 3 Factions. That would still limit things, but it still >> means that if I don't like any existing Factions I'll just create 3 >> factions that just include myself and vote via them. So I'm still not >> sure of the best plan here. >> > If all factions started with a Voting Power of 0, then there would be > nothing gained by creating multiple factions, if you changed Voting > Power gains to something like this: > { > Once, before Rushnight on each nweek, each player may swear fealty to > one faction. On ballot day, each Faction gains an amount of Voting > Power equal to the number of players that swore fealty to that > Faction. > > At the end of each nweek, each Faction's Voting Power is reduced to > 90% of its previous total (rounded down). > } > > Under the above system, a player could go and create a dozen factions > but there would be no tangible gain as they would still be limited to > one Voting Power per week. However, this would foster a system of > several strong Factions, with many players each vying to control that > Faction's votes. That sounds very interesting. I'll propose it tonight when I get a chance. -- Peter C. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss