Baron von Skippy on 13 Jul 2003 22:44:01 -0000


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Re: [spoon-discuss] Where do we go from here?


>> -Well, in the WoT series, channelers who saw a trick
>> used could usually sort out how to reproduce it,
>> unless they were completely useless in that area of
>> magic. I was thinking we'd still have a series of
>> levels to this - for example, you /cannot/ use
>> balefire until you're a fully trained and, indeed,
>> advanced Aes Sedai / Asha'man. Also/instead, I was
>> thinking that maybe the more you use one of the five
>> areas, the more skill you have in it, so just
>> because you can afford to create a rainstorm doesn't
>> mean you won't end up injuring yourself because of
>> it.-
>
>I'm still thinking learning curve, or time put into
>complexity.  Granted, the game doesn't have to
>resemble reality in any way, but...suppose one did the
>equivalent of a laboratory thing, with experiments and
>notes and all, and took a week or a month or whatever
>to accomplish a specific effect.  Is it that realistic
>that someone could see it done and be able to do it
>immediately?

-I think this should be determined on a case-by-case basis. In general, it takes a while after someone invents something new for other people to figure out what they did, yes, but as far as Aes Sedai work, those books have always made it sound like if you see it done, you can do it yourself. Now, this offers a nice way around that: If I'm across the Grid from you, I probably can't see the flows you weave as you fling things at someone else, but they can. Perhaps if someone is in Radar (or similar) range of you, you learn it automatically, but otherwise you have to puzzle it out on your own. Of course, that's far, far too complicated to keep track of. Maybe we should go in the other direction; instead of penalizing players who didn't come up with it, just reward the one who did, whether that be in points or increased skill. I like that idea better - for each new spell you invent, for example, you get more points in the fields you used or a better chance of not blasting yourself to bits next time you try to tie your shoes with magic. Or for the building field, for each new invention you get a better chance to understand more complex objects or use new tools, etc.-
>
>I'm thinking putting effects together might not be too
>terribly different from building your car, only the
>components are knowledge, skill and inspiration rather
>than pipes, boiler and wheels.
>
>> >And...what about combining magic and science? :)
>> 
>> -Now we're cooking with gas... this is part of what
>> makes this flexible system better, that you could do
>> something like that (provided the two Ministers see
>> no problems with it). I can't think of any such
>> mixes offhand, but I can easily see how it would be
>> useful to have the option available.-
>
>There are a few variations in Mage of the classic
>clown car...a minivan that contains a five-story
>mansion, for example.  Such combinations were
>sometimes necessary because the technophiles (AKA the
>Technocracy) had managed to structure reality to the
>point that anyone trying to do things too radical
>suffered backlash, and REALLY BAD backlash if they
>tried and failed.  So some things had to be hidden
>within technology so reality wouldn't catch on.
>
>I suppose we could have clown speeders...though what
>you'd do with a speeder full of clowns I have no
>idea...
>
-Clown attack? "CLOWNIKAZE!"-

[[BvS]]
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