Daniel Lepage on 14 Jul 2003 03:47:01 -0000


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Re: [spoon-discuss] Where do we go from here?



On Sunday, July 13, 2003, at 06:43  PM, Baron von Skippy wrote:

-Well, in the WoT series, channelers who saw a trick
used could usually sort out how to reproduce it,
unless they were completely useless in that area of
magic. I was thinking we'd still have a series of
levels to this - for example, you /cannot/ use
balefire until you're a fully trained and, indeed,
advanced Aes Sedai / Asha'man. Also/instead, I was
thinking that maybe the more you use one of the five
areas, the more skill you have in it, so just
because you can afford to create a rainstorm doesn't
mean you won't end up injuring yourself because of
it.-

I'm still thinking learning curve, or time put into
complexity.  Granted, the game doesn't have to
resemble reality in any way, but...suppose one did the
equivalent of a laboratory thing, with experiments and
notes and all, and took a week or a month or whatever
to accomplish a specific effect.  Is it that realistic
that someone could see it done and be able to do it
immediately?

-I think this should be determined on a case-by-case basis. In general, it takes a while after someone invents something new for other people to figure out what they did, yes, but as far as Aes Sedai work, those books have always made it sound like if you see it done, you can do it yourself. Now, this offers a nice way around that: If I'm across the Grid from you, I probably can't see the flows you weave as you fling things at someone else, but they can. Perhaps if someone is in Radar (or similar) range of you, you learn it automatically, but otherwise you have to puzzle it out on your own. Of course, that's far, far too complicated to keep track of. Maybe we should go in the other direction; instead of penalizing players who didn't come up with it, just reward the one who did, whether that be in points or increased skill. I like that idea better - for each new spell you invent, for example, you get more points in the fields you used or a better chance of not blasting yourse! lf to bits next time you try to tie your shoes with magic. Or for the building field, for each new invention you get a better chance to understand more complex objects or use new tools, etc.-

I'm thinking putting effects together might not be too
terribly different from building your car, only the
components are knowledge, skill and inspiration rather
than pipes, boiler and wheels.

And...what about combining magic and science? :)

-Now we're cooking with gas... this is part of what
makes this flexible system better, that you could do
something like that (provided the two Ministers see
no problems with it). I can't think of any such
mixes offhand, but I can easily see how it would be
useful to have the option available.-

There are a few variations in Mage of the classic
clown car...a minivan that contains a five-story
mansion, for example.  Such combinations were
sometimes necessary because the technophiles (AKA the
Technocracy) had managed to structure reality to the
point that anyone trying to do things too radical
suffered backlash, and REALLY BAD backlash if they
tried and failed.  So some things had to be hidden
within technology so reality wouldn't catch on.

I suppose we could have clown speeders...though what
you'd do with a speeder full of clowns I have no
idea...

-Clown attack? "CLOWNIKAZE!"-

We have a barbecue. Clowns are crunchy and good with ketchup. Although they taste a little funny.

Though I do like the idea of a Clowndoken spell.

--
Wonko

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