Glotmorf on 2 Apr 2003 19:54:01 -0000

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Re: [spoon-discuss] Re: [Spoon-business] If it IS broke, fix it!

On 4/2/03 at 2:01 PM Baron von Skippy wrote:

>>{{ _If It IS Broke, Fix It!_
>>Add to Rule 1075 the following:
>>C. Integrity Repairs
>>A speeder's integrity can be repaired by WBE at a cost of 10 BNS and 5
>>per point of integrity.  Integrity repairs are performed under the same
>>conditions as upgrades, though integrity repairs cannot be returned.
>>[[ Comments on the price, anyone? ]]
>>						Glotmorf
>-Far, far too expensive. That means 1000 BNS and 500 RUs to recoup 100
>points of damage. At 15 points per speeder, I'll just buy a new speeder -
>not only is it cheaper, but the money goes to vSOI, not to WBE. Now, if
>changed that so that that price was per 5 points, I could see this as
>viable. 200 BNS and 100 RUs are far more affordable.-

Your suggested cost is less than the cost to install a robopilot.  I based my cost on slightly more than 1/10 of what it costs to install a storage bin, which is 1/10 of a speeder's size limit.  Assuming 1/10 the size is close to (though probably less than) 1/10 the mass, that makes 1/10 of a storage bin at or less than 1/100 of a speeder.

Expensive to completely repair a speeder?  You betcha.  Just as it's cheaper to buy a whole new car than to completely repair one that's been run over by a tank.  Though the repair would be paid for in BNS, whereas buying a speeder is paid for in points.  There are many circumstances (just after a post-win meltdown, for example) when a player with a speeder might have a lot more BNS than points.

Though I am concerned with the RUs.  Most of the upgrades use rather a lot of RUs, considering the BNS they pull in and how much it currently costs to extract RUs.  At this rate, without a lot of recycling (which I assume is what Wonko wanted 40 speeders for), WBE isn't really a cost-effective operation.  If people want upgrades to their speeders, we're going to have to work out a more balanced pricing structure, or a better method of getting materials.


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