Greg Ritter on 16 Jan 2002 04:38:33 -0000


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spoon-discuss: Re: spoon-business: Proposal: Bandwidth Limiting That Works?


This is not bandwidth rationing that works.

Length of proposals is not a problem; number of proposals is a problem. Ask yourself: would you rather receive one long spam message or forty short ones???

Under this rule, players could still spam the game with forty 5000-character proposals.

Furthermore, long proposals have their own inherent problems that will probably make them "self-regulating" to an extent. Witness the lengthy and complex judicial reform proposal last nweek -- many people supported individual portions of it, but the whole thing was too complex to pass as a single proposal.

Rule 212 rules!!!

Long live Bandwidth Limitations!!!

--gritter


At 12:10 PM 1/14/2002 -0600, you wrote:
__Verbosity Sux!__

{{
Repeal rule 212.

Then, create a new rule as follows:

{{
__All the Proposals You Want, but Keep It Simple__

All players are limited to 6000 non-whitespace characters per ballot.  A
players may submit as many proposals as e wishes, providing the
collective text of the player's proposals on the ballot (including
comments) does not exceed 6000 non-whitespace characters.  This limit
applies regardless of the nweek in which the proposal was submitted for
the ballot.

In the event that a player exceeds the limit, eir proposals shall be
accepted or rejected in the order submitted.  Any proposal that would
cause the player to exceed the limit will be rejected by the
Administrator.

If a player submits a revision of a previously-submitted proposal that
would push the player over the limit, the Administrator will reject that
revision.
}}

[[I welcome input from the Administrator on how this might be
implemented, or if it's impossible.  There are any number of
freeware/shareware/bloatware editing programs that count non-whitespace
text (e.g. MS Word, UltraEdit).  But the most elegant solution might be
to make all proposal submissions via a web page that would automatically
count the characters and automatically notify the player whether it was
accepted or rejected.  Saves everyone having to find their own method of
counting.

Anyway, the rationale should be pretty plain.  Discourage the practice
(exacerbated by the current 3-prop limit) of making big bloated single
proposals like my own 236, while still placing some kind of enforceable
limit on the amount of text we can be subjected to per nweek.  6000
characters should work out to roughly 800 to 1000 words, depending on
your preferred vocabulary.  Seems a reasonable limit to me, and that's
despite the fact that 236 alone was over 8000 non-whitespace
characters.]]
}}