Gabriel Vistica on Wed, 12 Jan 2011 15:25:49 -0700 (MST) |
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Re: [s-b] [s-d] Emergency Resolution |
Oops. ttPF. ----- Original Message ---- > From: Gabriel Vistica <gvistica@xxxxxxxxx> > To: spoon-discuss@xxxxxxxxx > Sent: Wed, January 12, 2011 2:25:05 PM > Subject: Re: [s-d] [s-b] Emergency Resolution > > I apologize for not getting the ballot out on this sooner, but classes just > started, so I've been kinda busy (I'm guessing that's also why nobody else > pointed that out). > > > I publish the first-round Emergency ballot. > > The following Refresh Proposals are on the ballot (in order of submission): > {{ > The RP submitted by compsciguy can be found here: > http://b.nomic.net/index.php?title=User:Compsciguy/Era6RP&oldid=12850 > > The RP submitted by teucer: > {{ > Replace the ruleset in its entirety with that found at > http://b.nomic.net/index.php?title=User:Wooble/Nweek_100_Rules&oldid=12835 > with the omission of rule -1 [[this is believed to be the current > ruleset, but we don't actually know for sure.]] > > Cause all players to cease becoming players, then cause all people who > were eligible to vote in this emergency to become players, with their > identifying names being the names under which they were most recently > players of B Nomic. [[This bit sets everybody to default everything, > so we've all got 500~ rather than the 0 we got by adopting this > ruleset without giving any tildex to anybody. On the other hand, it > also means an infinitely brief moment of armageddon during which the > game is still occurring but has no players.]] > > Install compsciguy in the following ministries [[because e held all > the old ones]]: Meta-Ministry, Ministry of Justice, Ministry of > Forking Paths, Ministry of Twiddles, Ministry of the Roster, Ministry > of the Rules, Webministry, Ministry of Arcana, Ministry of Change. > Install teucer in the following ministries [[because the guy > suggesting that we keep some large bits of gameplay we're not used to > probably ought to be willing to keep track of it]]: Ministry of Cards, > Ministry of the Game, Ministry of the Arena, Ministry of Society. > > Set the Big Ol' Book of Quotes to the empty set. [[We're obviously > going to have to add to it, but dated quotes are dated.]] > > Set the card list to that found at > http://web.archive.org/web/20041205131207/www.bnomic.org/display_all_cards.psp > > [[We're also going to need a Book of Piece. I volunteer to start > writing one and solicit input.]] > > Set the value of the nweek to 1000 and the value of the nday to 1. > }} > > }} > > > Since the Pause is currently 7 (8 in a couple hours), but the ballot is just > being published, I will tally the votes when the Pause is 10, unless those on > the list of formally recognized Outsiders object, in which case I can publish > the ballot before the Pause can increment to 8. > > > > > ----- Original Message ---- > > From: Gabriel Vistica <gvistica@xxxxxxxxx> > > To: B Nomic Business <spoon-business@xxxxxxxxx> > > Sent: Tue, January 4, 2011 11:54:33 PM > > Subject: Re: [s-b] [s-d] Emergency Resolution > > > > Well, since nobody has objected to my being Emergency Coordinator, I >initialize > > > > > the Pause. > > > > The value of the Pause is zero. All those on the list of Outsiders may now > > submit Refresh Proposals. > > > > > > > > > > ----- Original Message ---- > > > From: Geoffrey Spear <wooble@xxxxxxxxxxxxxx> > > > To: B Nomic Business <spoon-business@xxxxxxxxx> > > > Sent: Sun, December 26, 2010 12:16:18 PM > > > Subject: Re: [s-b] [s-d] Emergency Resolution > > > > > > On Sun, Dec 26, 2010 at 2:22 PM, Craig Daniel <teucer@xxxxxxxxx> wrote: > > > > On Sun, Dec 26, 2010 at 1:58 PM, Geoffrey Spear ><wooble@xxxxxxxxxxxxxx> > > > > >wrote: > > > >> > > > >> Which of the historical rulesets the die roll corresponds to is, > > > >> conveniently, not the problem of the person resolving this decision. > > > > > > > > How I think we do this: > > > > > > > > 1E rulesets are allegedly all reconstructible, but I don't have access > > > > to the tools that would do said reconstructing. > > > > 2E rulesets, I have absolutely no idea where to get. If nobody has >any > > > > particular thoughts on this matter, we could all agree that they are > > > > inaccessible; I'm against skipping that era if we can get at it, but > > > > if we can't, we may have no choice. > > > > 3E rulesets are easy enough - that's when the wiki starts tracking >them. > > > > 4E and 5E rulesets are not part of current B Nomic history, since they > > > > were platonically never the rules. Exceptions: the initial rules of > > > > those two eras, which were adopted but forbade gameplay. > > > > 6E rulesets are also on the wiki. > > > > > > I think I can make a good argument that a roll of 5409 on 10d1000 > > > corresponds, as closely as reasonably possible (as allowed by the > > > former Rule 9) to the ruleset around nweek 100. Note that the dice > > > server's limit of 1000 faces per die and my own insistence on sticking > > > with ~10K possible values led to a worse mapping than may have been > > > possible with more forethought, although I don't think that we're > > > allowed to re-roll under Rule 9. The mapping from possible rolls to > > > possible rulesets is probably just platonically more convoluted than > > > it needed to be. > > > > > > I *do* actually have the ruleset for this nweek. > > > http://b.nomic.net/index.php/User:Wooble/Nweek_100_Rules > > > > > > I don't necessarily think that this is the exact ruleset we've just > > > enacted. However, it's conveniently in the middle of an era with a > > > consistent Emergency Procedure so even if the other rules are > > > different, there's a very high likelihood that Rule 0 now reads as > > > follows: > > > > > > {{ > > > Rule 0/4 > > > Emergency Management > > > Last Revision: nweek 76. Revision History > > > Keywords: Administrator Emergency Forum Paradox Time > > > Attributes: Chutzpah 8 > > > > > > There exists, in the context of the game that contains this rule > > > (hereafter in this rule known as "The Game"), a procedure called the > > > Emergency Management procedure. The Emergency Management procedure > > > (hereafter in this rule known as "The Procedure") will be followed in > > > the event of an Emergency, as recognized by the majority of the most > > > recently formally recognized body of outsiders in The Game. > > > > > > An Emergency, in the context of this rule, is any event or > > > circumstance, not already provided for in the rules of the Game, that > > > prevents the continuance of the Game. Emergencies include, but are not > > > limited to, the following: > > > > > > - The failure of, or lack of access to, the hosting services and/or > > > equipment used to administer the Game (hereafter in this rule known as > > > "The Host") for a period of seven days. > > > > > > - The failure of, or absence of, enough Ministers that the Game cannot > > > continue, for a period of seven days. > > > > > > - The existence of a paradoxical condition that cannot be resolved > > > under the current set of rules. > > > > > > The Procedure is as follows: > > > > > > 1. Game time is stopped. Whatever means used in the Game to track time > > > is stopped as of the beginning of the Emergency. Pending events and > > > deadlines relative to Game time, with the exception of those specified > > > in this rule, are postponed until Game time resumes. Pending events > > > and deadlines with absolute dates and times do not occur. > > > > > > 2. A Forum is established. The Procedure depends upon the availability > > > of a means for Outsiders and an Emergency Co-Ordinator to communicate > > > (hereafter in this rule known as "The Forum"). If a Forum does not > > > exist or is not available, players will establish one by contacting > > > one another and agreeing upon a new Forum. If a new Forum cannot be > > > agreed upon, the Game ends. > > > > > > 3. An Emergency Co-Ordinator is established. Any Player may be > > > established as the Emergency Co-Ordinator. If an Emergency > > > Co-Ordinator cannot be agreed upon, the Game ends. > > > > > > 4. The Pause is initialized. The Procedure tracks time spent using the > > > Pause. When the Procedure is begun, the Pause is zero; thereafter, > > > until the completion of the Procedure, the Pause is increased by one > > > each day at 00:00:00 UTC. > > > > > > 5. Refresh Proposals are submitted. The Forum will be used to submit, > > > discuss, select and implement proposed changes to the state of the > > > Game (hereafter in this rule known as "Refresh Proposals") for the > > > purpose of either resuming or ending the Game. Players may each submit > > > a Refresh Proposal. Refresh Proposals may affect any aspect of the > > > Game or the state of the Game, including, but not limited to: rules, > > > scores or other player attributes, the valid list of players, the > > > identity of the Host, the legitimacy and/or actuality of any action > > > taken in the context of the Game, etc. > > > > > > 6. A first-round Ballot is formed. When the value of the Pause is 5, > > > the Emergency Co-ordinator will gather all submitted Refresh Proposals > > > into a Ballot on which players will vote. > > > > > > 7. First-round votes are cast. Each player (including the Emergency > > > Co-Ordinator) may cast a single vote to select one of the Refresh > > > Proposals in the Ballot. Votes are cast by announcing them via the > > > Forum. > > > > > > 8. First-round votes are counted. When the value of the Pause is 7, > > > the Emergency Co-Ordinator will count all the submitted votes and > > > announce to the Forum which Refresh Proposal received the largest > > > number of votes. If only one Refresh Proposal received the largest > > > number of votes it is selected for implementation and the procedure > > > moves directly to step 12; otherwise the Procedure continues to Step > > > 9. > > > > > > 9. A second-round Ballot is formed. Refresh Proposals that tied for > > > the largest number of votes received in the prior Ballot will be > > > gathered into a second Ballot on which players will vote. > > > > > > 10. Second-round votes are cast. Each player (including the Emergency > > > Co-Ordinator casts a single vote to select one of the Refresh > > > Proposals in the second Ballot. Votes are cast by announcing them via > > > the Forum. > > > > > > 11. Second-round votes are counted. When the value of the Pause is 9, > > > the Emergency Co-Ordinator will count all the submitted votes and > > > announce to the Forum which Refresh Proposal in the second Ballot > > > received the largest number of votes. If only one Refresh Proposal > > > received the largest number of votes, it is selected for > > > implementation; otherwise the Emergency Co-ordinator selects one of > > > the Refresh Proposals. > > > > > > 12. The Refresh Proposal selected is implemented by the Emergency > > > Co-ordinator. The Emergency Co-Ordinator ceases to be the Emergency > > > Co-Ordinator. The Procedure ends. The value of the Pause is returned > > > to zero and no longer increments. The standard timekeeping method > > > restarts. Normal [[?!?]] Play resumes. > > > > > > > > > If, during an emergency, a majority of the most recently recognized > > > body of players recognizes that there is no longer an emergency, the > > > Procedure immediately ends, if it is currently happening, and the > > > Emergency ends with no change to the state of the game. > > > }} > > > > > > Even *more* conveniently, if Era 2 was imaginary, this Rule 0 was > > > probably never legally amended. Gamestate collapsed. > > > > > > I hereby formally recognize this body of Outsiders in the Game (this > > > is, umm, probably dubious, but the purported Registrar's most recent > > > report is probably sufficiently formal in any case.): > > > {{ > > > 0x44 > > > Codae > > > compsciguy > > > DimShip > > > Hose > > > JamesB > > > Marr965 > > > Murphy > > > teucer > > > Wooble > > > }} > > > > > > I recognize an Emergency. > > > -- > > > Wooble > > > _______________________________________________ > > > spoon-business mailing list > > > spoon-business@xxxxxxxxx > > > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > > > > > > > > > > > _______________________________________________ > > spoon-business mailing list > > spoon-business@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > > > > > > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business