Gabriel Vistica on Wed, 5 Jan 2011 00:54:46 -0700 (MST) |
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Re: [s-b] [s-d] Emergency Resolution |
Well, since nobody has objected to my being Emergency Coordinator, I initialize the Pause. The value of the Pause is zero. All those on the list of Outsiders may now submit Refresh Proposals. ----- Original Message ---- > From: Geoffrey Spear <wooble@xxxxxxxxxxxxxx> > To: B Nomic Business <spoon-business@xxxxxxxxx> > Sent: Sun, December 26, 2010 12:16:18 PM > Subject: Re: [s-b] [s-d] Emergency Resolution > > On Sun, Dec 26, 2010 at 2:22 PM, Craig Daniel <teucer@xxxxxxxxx> wrote: > > On Sun, Dec 26, 2010 at 1:58 PM, Geoffrey Spear <wooble@xxxxxxxxxxxxxx> >wrote: > >> > >> Which of the historical rulesets the die roll corresponds to is, > >> conveniently, not the problem of the person resolving this decision. > > > > How I think we do this: > > > > 1E rulesets are allegedly all reconstructible, but I don't have access > > to the tools that would do said reconstructing. > > 2E rulesets, I have absolutely no idea where to get. If nobody has any > > particular thoughts on this matter, we could all agree that they are > > inaccessible; I'm against skipping that era if we can get at it, but > > if we can't, we may have no choice. > > 3E rulesets are easy enough - that's when the wiki starts tracking them. > > 4E and 5E rulesets are not part of current B Nomic history, since they > > were platonically never the rules. Exceptions: the initial rules of > > those two eras, which were adopted but forbade gameplay. > > 6E rulesets are also on the wiki. > > I think I can make a good argument that a roll of 5409 on 10d1000 > corresponds, as closely as reasonably possible (as allowed by the > former Rule 9) to the ruleset around nweek 100. Note that the dice > server's limit of 1000 faces per die and my own insistence on sticking > with ~10K possible values led to a worse mapping than may have been > possible with more forethought, although I don't think that we're > allowed to re-roll under Rule 9. The mapping from possible rolls to > possible rulesets is probably just platonically more convoluted than > it needed to be. > > I *do* actually have the ruleset for this nweek. > http://b.nomic.net/index.php/User:Wooble/Nweek_100_Rules > > I don't necessarily think that this is the exact ruleset we've just > enacted. However, it's conveniently in the middle of an era with a > consistent Emergency Procedure so even if the other rules are > different, there's a very high likelihood that Rule 0 now reads as > follows: > > {{ > Rule 0/4 > Emergency Management > Last Revision: nweek 76. Revision History > Keywords: Administrator Emergency Forum Paradox Time > Attributes: Chutzpah 8 > > There exists, in the context of the game that contains this rule > (hereafter in this rule known as "The Game"), a procedure called the > Emergency Management procedure. The Emergency Management procedure > (hereafter in this rule known as "The Procedure") will be followed in > the event of an Emergency, as recognized by the majority of the most > recently formally recognized body of outsiders in The Game. > > An Emergency, in the context of this rule, is any event or > circumstance, not already provided for in the rules of the Game, that > prevents the continuance of the Game. Emergencies include, but are not > limited to, the following: > > - The failure of, or lack of access to, the hosting services and/or > equipment used to administer the Game (hereafter in this rule known as > "The Host") for a period of seven days. > > - The failure of, or absence of, enough Ministers that the Game cannot > continue, for a period of seven days. > > - The existence of a paradoxical condition that cannot be resolved > under the current set of rules. > > The Procedure is as follows: > > 1. Game time is stopped. Whatever means used in the Game to track time > is stopped as of the beginning of the Emergency. Pending events and > deadlines relative to Game time, with the exception of those specified > in this rule, are postponed until Game time resumes. Pending events > and deadlines with absolute dates and times do not occur. > > 2. A Forum is established. The Procedure depends upon the availability > of a means for Outsiders and an Emergency Co-Ordinator to communicate > (hereafter in this rule known as "The Forum"). If a Forum does not > exist or is not available, players will establish one by contacting > one another and agreeing upon a new Forum. If a new Forum cannot be > agreed upon, the Game ends. > > 3. An Emergency Co-Ordinator is established. Any Player may be > established as the Emergency Co-Ordinator. If an Emergency > Co-Ordinator cannot be agreed upon, the Game ends. > > 4. The Pause is initialized. The Procedure tracks time spent using the > Pause. When the Procedure is begun, the Pause is zero; thereafter, > until the completion of the Procedure, the Pause is increased by one > each day at 00:00:00 UTC. > > 5. Refresh Proposals are submitted. The Forum will be used to submit, > discuss, select and implement proposed changes to the state of the > Game (hereafter in this rule known as "Refresh Proposals") for the > purpose of either resuming or ending the Game. Players may each submit > a Refresh Proposal. Refresh Proposals may affect any aspect of the > Game or the state of the Game, including, but not limited to: rules, > scores or other player attributes, the valid list of players, the > identity of the Host, the legitimacy and/or actuality of any action > taken in the context of the Game, etc. > > 6. A first-round Ballot is formed. When the value of the Pause is 5, > the Emergency Co-ordinator will gather all submitted Refresh Proposals > into a Ballot on which players will vote. > > 7. First-round votes are cast. Each player (including the Emergency > Co-Ordinator) may cast a single vote to select one of the Refresh > Proposals in the Ballot. Votes are cast by announcing them via the > Forum. > > 8. First-round votes are counted. When the value of the Pause is 7, > the Emergency Co-Ordinator will count all the submitted votes and > announce to the Forum which Refresh Proposal received the largest > number of votes. If only one Refresh Proposal received the largest > number of votes it is selected for implementation and the procedure > moves directly to step 12; otherwise the Procedure continues to Step > 9. > > 9. A second-round Ballot is formed. Refresh Proposals that tied for > the largest number of votes received in the prior Ballot will be > gathered into a second Ballot on which players will vote. > > 10. Second-round votes are cast. Each player (including the Emergency > Co-Ordinator casts a single vote to select one of the Refresh > Proposals in the second Ballot. Votes are cast by announcing them via > the Forum. > > 11. Second-round votes are counted. When the value of the Pause is 9, > the Emergency Co-Ordinator will count all the submitted votes and > announce to the Forum which Refresh Proposal in the second Ballot > received the largest number of votes. If only one Refresh Proposal > received the largest number of votes, it is selected for > implementation; otherwise the Emergency Co-ordinator selects one of > the Refresh Proposals. > > 12. The Refresh Proposal selected is implemented by the Emergency > Co-ordinator. The Emergency Co-Ordinator ceases to be the Emergency > Co-Ordinator. The Procedure ends. The value of the Pause is returned > to zero and no longer increments. The standard timekeeping method > restarts. Normal [[?!?]] Play resumes. > > > If, during an emergency, a majority of the most recently recognized > body of players recognizes that there is no longer an emergency, the > Procedure immediately ends, if it is currently happening, and the > Emergency ends with no change to the state of the game. > }} > > Even *more* conveniently, if Era 2 was imaginary, this Rule 0 was > probably never legally amended. Gamestate collapsed. > > I hereby formally recognize this body of Outsiders in the Game (this > is, umm, probably dubious, but the purported Registrar's most recent > report is probably sufficiently formal in any case.): > {{ > 0x44 > Codae > compsciguy > DimShip > Hose > JamesB > Marr965 > Murphy > teucer > Wooble > }} > > I recognize an Emergency. > -- > Wooble > _______________________________________________ > spoon-business mailing list > spoon-business@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business