James Baxter on Thu, 13 Jan 2011 04:49:09 -0700 (MST)


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Re: [s-b] [s-d] Emergency Resolution


I vote for the Refresh Proposal submitted by teucer.

> Date: Wed, 12 Jan 2011 14:25:45 -0800
> From: gvistica@xxxxxxxxx
> To: spoon-business@xxxxxxxxx
> Subject: Re: [s-b] [s-d]    Emergency Resolution
> 
> Oops. ttPF.
> 
> 
> 
> 
> ----- Original Message ----
> > From: Gabriel Vistica <gvistica@xxxxxxxxx>
> > To: spoon-discuss@xxxxxxxxx
> > Sent: Wed, January 12, 2011 2:25:05 PM
> > Subject: Re: [s-d] [s-b]   Emergency Resolution
> > 
> > I apologize for not getting the ballot out on this sooner, but classes just 
> > started, so I've been kinda busy (I'm guessing that's also why nobody else 
> > pointed that out).
> > 
> > 
> > I publish the first-round Emergency  ballot.
> > 
> > The following Refresh Proposals are on the ballot (in order of  submission):
> > {{
> > The RP submitted by compsciguy can be found here: 
> > http://b.nomic.net/index.php?title=User:Compsciguy/Era6RP&oldid=12850
> > 
> > The  RP submitted by teucer:
> > {{
> > Replace the ruleset in its entirety with that  found  at
> > http://b.nomic.net/index.php?title=User:Wooble/Nweek_100_Rules&oldid=12835
> > with  the omission of rule -1 [[this is believed to be the current
> > ruleset, but we  don't actually know for sure.]]
> > 
> > Cause all players to cease becoming  players, then cause all people who
> > were eligible to vote in this emergency to  become players, with their
> > identifying names being the names under which they  were most recently
> > players of B Nomic. [[This bit sets everybody to default  everything,
> > so we've all got 500~ rather than the 0 we got by adopting  this
> > ruleset without giving any tildex to anybody. On the other hand,  it
> > also means an infinitely brief moment of armageddon during which  the
> > game is still occurring but has no players.]]
> > 
> > Install compsciguy  in the following ministries [[because e held all
> > the old ones]]:  Meta-Ministry, Ministry of Justice, Ministry of
> > Forking Paths, Ministry of  Twiddles, Ministry of the Roster, Ministry
> > of the Rules, Webministry,  Ministry of Arcana, Ministry of Change.
> > Install teucer in the following  ministries [[because the guy
> > suggesting that we keep some large bits of  gameplay we're not used to
> > probably ought to be willing to keep track of  it]]: Ministry of Cards,
> > Ministry of the Game, Ministry of the Arena,  Ministry of Society.
> > 
> > Set the Big Ol' Book of Quotes to the empty set.  [[We're obviously
> > going to have to add to it, but dated quotes are  dated.]]
> > 
> > Set the card list to that found  at
> > http://web.archive.org/web/20041205131207/www.bnomic.org/display_all_cards.psp
> > 
> > [[We're  also going to need a Book of Piece. I volunteer to start
> > writing one and  solicit input.]]
> > 
> > Set the value of the nweek to 1000 and the value of the  nday to 1.
> > }}
> > 
> > }}
> > 
> > 
> > Since the Pause is currently 7 (8 in a  couple hours), but the ballot is just 
> > being published, I will tally the  votes when the Pause is 10, unless those on 
> 
> > the list of formally recognized  Outsiders object, in which case I can publish 
> 
> > the ballot before the Pause  can increment to 8.
> > 
> > 
> > 
> > 
> > ----- Original Message ----
> > > From:  Gabriel Vistica <gvistica@xxxxxxxxx>
> > > To: B Nomic  Business <spoon-business@xxxxxxxxx>
> > >  Sent: Tue, January 4, 2011 11:54:33 PM
> > > Subject: Re: [s-b] [s-d]   Emergency Resolution
> > > 
> > > Well, since nobody has objected to my  being Emergency Coordinator, I 
> >initialize 
> >
> > >
> > > the Pause.
> > > 
> > > The value of the Pause is zero. All those on the list of   Outsiders may now 
> 
> > > submit Refresh Proposals. 
> > > 
> > > 
> > > 
> > > 
> > > -----  Original Message ----
> > > > From: Geoffrey  Spear <wooble@xxxxxxxxxxxxxx>
> > > >  To: B  Nomic Business <spoon-business@xxxxxxxxx>
> > >  >  Sent: Sun, December 26, 2010 12:16:18 PM
> > > > Subject: Re:  [s-b] [s-d]   Emergency Resolution
> > > > 
> > > > On Sun, Dec  26, 2010 at 2:22 PM, Craig  Daniel <teucer@xxxxxxxxx> wrote:
> > > > >  On  Sun,  Dec 26, 2010 at 1:58 PM, Geoffrey Spear 
> ><wooble@xxxxxxxxxxxxxx>  
> >
> > 
> > > >wrote:
> > > > >>
> > > > >> Which of the  historical  rulesets the die roll  corresponds to is,
> > > >  >> conveniently,  not the problem of the person  resolving this  
> decision.
> > > >  >
> > > > > How I think we do  this:
> > > > >
> > > > >  1E  rulesets are allegedly  all reconstructible, but I don't have 
> access
> > > >  >  to  the tools that would do said reconstructing.
> > > > > 2E   rulesets, I have  absolutely no idea where to get. If nobody has   
> >any
> > > > > particular thoughts  on this matter, we could all  agree  that they are
> > > > > inaccessible; I'm  against  skipping that era if  we can get at it, but
> > > > > if we can't,  we may  have no  choice.
> > > > > 3E rulesets are easy enough  - that's when the wiki   starts tracking 
> >them.
> > > > > 4E and 5E  rulesets are not part of current B  Nomic  history, since 
> they
> > >  > > were platonically never the rules.  Exceptions: the  initial  rules of
> > > > > those two eras, which were  adopted but  forbade  gameplay.
> > > > > 6E rulesets are also on the   wiki.
> > > > 
> > > > I think I can make a  good argument that a  roll of  5409 on 10d1000
> > > > corresponds, as closely as   reasonably possible (as  allowed by the
> > > > former Rule 9) to the  ruleset around  nweek 100.  Note that the dice
> > > > server's  limit of 1000 faces per die and my own   insistence on sticking
> > >  > with ~10K possible values led to a worse mapping  than  may have  been
> > > > possible with more forethought, although I  don't think  that  we're
> > > > allowed to re-roll under Rule 9.  The   mapping from possible rolls  to
> > > > possible rulesets is probably  just  platonically more convoluted than
> > > > it  needed to  be.
> > > > 
> > > > I *do* actually have the ruleset for this   nweek.
> > > >   http://b.nomic.net/index.php/User:Wooble/Nweek_100_Rules
> > > > 
> > >  >  I  don't necessarily think that this is the exact ruleset  we've   just
> > > > enacted.  However, it's conveniently in the  middle of an era  with  a
> > > > consistent Emergency Procedure  so even if the other rules  are
> > > > different,  there's a  very high likelihood that Rule 0 now  reads  as
> > > >  follows:
> > > > 
> > > > {{
> > > > Rule 0/4
> > > >   Emergency Management
> > > > Last Revision:  nweek 76. Revision   History
> > > > Keywords: Administrator Emergency Forum Paradox    Time
> > > > Attributes: Chutzpah 8
> > > > 
> > > > There  exists, in the  context of the game  that contains this rule
> > >  > (hereafter in this  rule known as "The Game"), a  procedure  called the
> > > > Emergency  Management procedure. The Emergency  Management  procedure
> > > >  (hereafter in this rule known as  "The Procedure") will be followed   in
> > > > the event of an  Emergency, as recognized by the majority of the   most
> > > >  recently formally recognized body of outsiders in The Game.
> > > > 
> > > > An  Emergency, in the context of this rule, is any  event  or
> > > > circumstance, not  already provided for in the  rules of the  Game, that
> > > > prevents the continuance  of the  Game. Emergencies  include, but are not
> > > > limited to, the   following:
> > > > 
> > > > -  The failure of, or lack of access  to, the hosting services  and/or
> > > >  equipment used to  administer the Game (hereafter in this rule known   as
> > > > "The  Host") for a period of seven days.
> > > > 
> > > > - The   failure of, or  absence of, enough Ministers that the Game cannot
> > >  >  continue, for a period of  seven days.
> > > > 
> > >  > - The existence of  a paradoxical condition that cannot be   resolved
> > > > under the current  set of rules.
> > > > 
> > > > The Procedure is as  follows:
> > > > 
> > > > 1.  Game time is stopped. Whatever means used in the Game to  track   time
> > > > is stopped as of the beginning of the Emergency. Pending   events  and
> > > > deadlines relative to Game time, with the  exception of  those  specified
> > > > in this rule, are  postponed until Game time  resumes. Pending  events
> > > > and  deadlines with absolute dates and  times do not occur.
> > > > 
> > > > 2. A  Forum is established. The  Procedure depends upon  the availability
> > > > of a means  for Outsiders  and an  Emergency Co-Ordinator to communicate
> > > > (hereafter in this    rule known as "The Forum"). If a Forum does not
> > > > exist or is  not  available,  players will establish one by contacting
> > > >  one another  and agreeing upon a new  Forum. If a new Forum cannot  be
> > > > agreed  upon, the Game ends.
> > > > 
> > > > 3.  An  Emergency Co-Ordinator is  established. Any Player may be
> > >  > established as the  Emergency  Co-Ordinator. If an  Emergency
> > > > Co-Ordinator cannot be agreed upon,   the Game  ends.
> > > > 
> > > > 4. The Pause is initialized. The  Procedure  tracks time  spent using the
> > > > Pause. When the  Procedure is begun,  the Pause is zero;  thereafter,
> > > >  until the completion of the  Procedure, the Pause is increased by   one
> > > > each day at 00:00:00  UTC.
> > > > 
> > > > 5.  Refresh Proposals are submitted. The  Forum will  be used to  submit,
> > > > discuss, select and implement proposed changes   to  the state of the
> > > > Game (hereafter in this rule known as  "Refresh   Proposals") for the
> > > > purpose of either resuming or  ending the Game.  Players  may each submit
> > > > a Refresh  Proposal. Refresh Proposals may  affect any aspect  of the
> > >  > Game or the state of the Game, including,  but not limited to:   rules,
> > > > scores or other player attributes, the  valid list of  players,  the
> > > > identity of the Host, the legitimacy   and/or actuality of any  action
> > > > taken in the context of the  Game,  etc.
> > > > 
> > > > 6. A first-round Ballot  is  formed. When the value of  the Pause is 5,
> > > > the Emergency  Co-ordinator will  gather all  submitted Refresh Proposals
> > >  > into a Ballot on which players will   vote.
> > > > 
> > > >  7. First-round votes are cast. Each player (including  the   Emergency
> > > > Co-Ordinator) may cast a single vote to select one   of the  Refresh
> > > > Proposals in the Ballot. Votes are cast  by  announcing them via  the
> > > > Forum.
> > > > 
> > >  > 8. First-round  votes are counted. When the value of the  Pause  is 7,
> > > > the Emergency  Co-Ordinator will count all the submitted  votes  and
> > > > announce to  the Forum which Refresh Proposal  received the  largest
> > > > number of  votes. If only one  Refresh Proposal received the  largest
> > > > number of  votes  it is selected for implementation and the  procedure
> > > >  moves  directly to step 12; otherwise the Procedure continues to   Step
> > > >  9.
> > > > 
> > > > 9. A second-round Ballot  is formed. Refresh Proposals  that  tied for
> > > > the largest  number of votes received in the prior  Ballot will  be
> > > >  gathered into a second Ballot on which players will  vote.
> > > > 
> > > > 10.  Second-round votes are cast. Each player   (including the  Emergency
> > > > Co-Ordinator casts a single vote  to  select one of the  Refresh
> > > > Proposals in the second  Ballot. Votes  are cast by announcing them  via
> > > > the  Forum.
> > > > 
> > > > 11.  Second-round votes are counted. When  the value of  the Pause is 9,
> > > >  the Emergency Co-Ordinator  will count all the submitted votes  and
> > > >  announce to the  Forum which Refresh Proposal in the second  Ballot
> > > >   received the largest number of votes. If only one Refresh  Proposal
> > >  >  received the largest number of votes, it is selected   for
> > > >  implementation; otherwise the Emergency Co-ordinator  selects one   of
> > > > the Refresh Proposals.
> > > > 
> > >  > 12. The Refresh Proposal  selected is  implemented by the  Emergency
> > > > Co-ordinator. The  Emergency Co-Ordinator  ceases  to be the Emergency
> > > > Co-Ordinator.  The Procedure  ends. The value of the Pause  is returned
> > > > to zero and  no  longer increments. The standard timekeeping  method
> > > >  restarts.  Normal [[?!?]] Play resumes.
> > > > 
> > > > 
> > >  > If, during an   emergency, a majority of the most recently  recognized
> > > > body of  players  recognizes that there is no  longer an emergency, the
> > > >  Procedure immediately  ends, if  it is currently happening, and the
> > > >  Emergency ends with no  change to  the state of the game.
> > > > }}
> > > > 
> > >  > Even *more* conveniently, if Era 2 was  imaginary, this Rule 0   was
> > > > probably never legally amended.  Gamestate    collapsed.
> > > > 
> > > > I hereby formally recognize this body of  Outsiders  in the Game  (this
> > > > is, umm, probably dubious,  but the purported  Registrar's most  recent
> > > > report is  probably sufficiently formal in  any  case.):
> > > > {{
> > >  > 0x44
> > > > Codae
> > > > compsciguy    
> > > >  DimShip
> > > > Hose
> > > > JamesB
> > > > Marr965
> > >  >  Murphy
> > > > teucer
> > > > Wooble
> > > >  }}
> > > > 
> > > > I   recognize an Emergency.
> > > > -- 
> > > > Wooble
> > > >   _______________________________________________
> > > >  spoon-business   mailing list
> > > > spoon-business@xxxxxxxxx
> > >  >  http://lists.ellipsis.cx/mailman/listinfo/spoon-business
> > > > 
> > > 
> > > 
> > >      
> > >  _______________________________________________
> > > spoon-business  mailing  list
> > > spoon-business@xxxxxxxxx
> > > http://lists.ellipsis.cx/mailman/listinfo/spoon-business
> > > 
> > 
> > 
> >       
> > _______________________________________________
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> > spoon-discuss@xxxxxxxxx
> > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss
> > 
> 
> 
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