| James Baxter on Thu, 13 Jan 2011 04:49:09 -0700 (MST) |
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| Re: [s-b] [s-d] Emergency Resolution |
I vote for the Refresh Proposal submitted by teucer.
> Date: Wed, 12 Jan 2011 14:25:45 -0800
> From: gvistica@xxxxxxxxx
> To: spoon-business@xxxxxxxxx
> Subject: Re: [s-b] [s-d] Emergency Resolution
>
> Oops. ttPF.
>
>
>
>
> ----- Original Message ----
> > From: Gabriel Vistica <gvistica@xxxxxxxxx>
> > To: spoon-discuss@xxxxxxxxx
> > Sent: Wed, January 12, 2011 2:25:05 PM
> > Subject: Re: [s-d] [s-b] Emergency Resolution
> >
> > I apologize for not getting the ballot out on this sooner, but classes just
> > started, so I've been kinda busy (I'm guessing that's also why nobody else
> > pointed that out).
> >
> >
> > I publish the first-round Emergency ballot.
> >
> > The following Refresh Proposals are on the ballot (in order of submission):
> > {{
> > The RP submitted by compsciguy can be found here:
> > http://b.nomic.net/index.php?title=User:Compsciguy/Era6RP&oldid=12850
> >
> > The RP submitted by teucer:
> > {{
> > Replace the ruleset in its entirety with that found at
> > http://b.nomic.net/index.php?title=User:Wooble/Nweek_100_Rules&oldid=12835
> > with the omission of rule -1 [[this is believed to be the current
> > ruleset, but we don't actually know for sure.]]
> >
> > Cause all players to cease becoming players, then cause all people who
> > were eligible to vote in this emergency to become players, with their
> > identifying names being the names under which they were most recently
> > players of B Nomic. [[This bit sets everybody to default everything,
> > so we've all got 500~ rather than the 0 we got by adopting this
> > ruleset without giving any tildex to anybody. On the other hand, it
> > also means an infinitely brief moment of armageddon during which the
> > game is still occurring but has no players.]]
> >
> > Install compsciguy in the following ministries [[because e held all
> > the old ones]]: Meta-Ministry, Ministry of Justice, Ministry of
> > Forking Paths, Ministry of Twiddles, Ministry of the Roster, Ministry
> > of the Rules, Webministry, Ministry of Arcana, Ministry of Change.
> > Install teucer in the following ministries [[because the guy
> > suggesting that we keep some large bits of gameplay we're not used to
> > probably ought to be willing to keep track of it]]: Ministry of Cards,
> > Ministry of the Game, Ministry of the Arena, Ministry of Society.
> >
> > Set the Big Ol' Book of Quotes to the empty set. [[We're obviously
> > going to have to add to it, but dated quotes are dated.]]
> >
> > Set the card list to that found at
> > http://web.archive.org/web/20041205131207/www.bnomic.org/display_all_cards.psp
> >
> > [[We're also going to need a Book of Piece. I volunteer to start
> > writing one and solicit input.]]
> >
> > Set the value of the nweek to 1000 and the value of the nday to 1.
> > }}
> >
> > }}
> >
> >
> > Since the Pause is currently 7 (8 in a couple hours), but the ballot is just
> > being published, I will tally the votes when the Pause is 10, unless those on
>
> > the list of formally recognized Outsiders object, in which case I can publish
>
> > the ballot before the Pause can increment to 8.
> >
> >
> >
> >
> > ----- Original Message ----
> > > From: Gabriel Vistica <gvistica@xxxxxxxxx>
> > > To: B Nomic Business <spoon-business@xxxxxxxxx>
> > > Sent: Tue, January 4, 2011 11:54:33 PM
> > > Subject: Re: [s-b] [s-d] Emergency Resolution
> > >
> > > Well, since nobody has objected to my being Emergency Coordinator, I
> >initialize
> >
> > >
> > > the Pause.
> > >
> > > The value of the Pause is zero. All those on the list of Outsiders may now
>
> > > submit Refresh Proposals.
> > >
> > >
> > >
> > >
> > > ----- Original Message ----
> > > > From: Geoffrey Spear <wooble@xxxxxxxxxxxxxx>
> > > > To: B Nomic Business <spoon-business@xxxxxxxxx>
> > > > Sent: Sun, December 26, 2010 12:16:18 PM
> > > > Subject: Re: [s-b] [s-d] Emergency Resolution
> > > >
> > > > On Sun, Dec 26, 2010 at 2:22 PM, Craig Daniel <teucer@xxxxxxxxx> wrote:
> > > > > On Sun, Dec 26, 2010 at 1:58 PM, Geoffrey Spear
> ><wooble@xxxxxxxxxxxxxx>
> >
> >
> > > >wrote:
> > > > >>
> > > > >> Which of the historical rulesets the die roll corresponds to is,
> > > > >> conveniently, not the problem of the person resolving this
> decision.
> > > > >
> > > > > How I think we do this:
> > > > >
> > > > > 1E rulesets are allegedly all reconstructible, but I don't have
> access
> > > > > to the tools that would do said reconstructing.
> > > > > 2E rulesets, I have absolutely no idea where to get. If nobody has
> >any
> > > > > particular thoughts on this matter, we could all agree that they are
> > > > > inaccessible; I'm against skipping that era if we can get at it, but
> > > > > if we can't, we may have no choice.
> > > > > 3E rulesets are easy enough - that's when the wiki starts tracking
> >them.
> > > > > 4E and 5E rulesets are not part of current B Nomic history, since
> they
> > > > > were platonically never the rules. Exceptions: the initial rules of
> > > > > those two eras, which were adopted but forbade gameplay.
> > > > > 6E rulesets are also on the wiki.
> > > >
> > > > I think I can make a good argument that a roll of 5409 on 10d1000
> > > > corresponds, as closely as reasonably possible (as allowed by the
> > > > former Rule 9) to the ruleset around nweek 100. Note that the dice
> > > > server's limit of 1000 faces per die and my own insistence on sticking
> > > > with ~10K possible values led to a worse mapping than may have been
> > > > possible with more forethought, although I don't think that we're
> > > > allowed to re-roll under Rule 9. The mapping from possible rolls to
> > > > possible rulesets is probably just platonically more convoluted than
> > > > it needed to be.
> > > >
> > > > I *do* actually have the ruleset for this nweek.
> > > > http://b.nomic.net/index.php/User:Wooble/Nweek_100_Rules
> > > >
> > > > I don't necessarily think that this is the exact ruleset we've just
> > > > enacted. However, it's conveniently in the middle of an era with a
> > > > consistent Emergency Procedure so even if the other rules are
> > > > different, there's a very high likelihood that Rule 0 now reads as
> > > > follows:
> > > >
> > > > {{
> > > > Rule 0/4
> > > > Emergency Management
> > > > Last Revision: nweek 76. Revision History
> > > > Keywords: Administrator Emergency Forum Paradox Time
> > > > Attributes: Chutzpah 8
> > > >
> > > > There exists, in the context of the game that contains this rule
> > > > (hereafter in this rule known as "The Game"), a procedure called the
> > > > Emergency Management procedure. The Emergency Management procedure
> > > > (hereafter in this rule known as "The Procedure") will be followed in
> > > > the event of an Emergency, as recognized by the majority of the most
> > > > recently formally recognized body of outsiders in The Game.
> > > >
> > > > An Emergency, in the context of this rule, is any event or
> > > > circumstance, not already provided for in the rules of the Game, that
> > > > prevents the continuance of the Game. Emergencies include, but are not
> > > > limited to, the following:
> > > >
> > > > - The failure of, or lack of access to, the hosting services and/or
> > > > equipment used to administer the Game (hereafter in this rule known as
> > > > "The Host") for a period of seven days.
> > > >
> > > > - The failure of, or absence of, enough Ministers that the Game cannot
> > > > continue, for a period of seven days.
> > > >
> > > > - The existence of a paradoxical condition that cannot be resolved
> > > > under the current set of rules.
> > > >
> > > > The Procedure is as follows:
> > > >
> > > > 1. Game time is stopped. Whatever means used in the Game to track time
> > > > is stopped as of the beginning of the Emergency. Pending events and
> > > > deadlines relative to Game time, with the exception of those specified
> > > > in this rule, are postponed until Game time resumes. Pending events
> > > > and deadlines with absolute dates and times do not occur.
> > > >
> > > > 2. A Forum is established. The Procedure depends upon the availability
> > > > of a means for Outsiders and an Emergency Co-Ordinator to communicate
> > > > (hereafter in this rule known as "The Forum"). If a Forum does not
> > > > exist or is not available, players will establish one by contacting
> > > > one another and agreeing upon a new Forum. If a new Forum cannot be
> > > > agreed upon, the Game ends.
> > > >
> > > > 3. An Emergency Co-Ordinator is established. Any Player may be
> > > > established as the Emergency Co-Ordinator. If an Emergency
> > > > Co-Ordinator cannot be agreed upon, the Game ends.
> > > >
> > > > 4. The Pause is initialized. The Procedure tracks time spent using the
> > > > Pause. When the Procedure is begun, the Pause is zero; thereafter,
> > > > until the completion of the Procedure, the Pause is increased by one
> > > > each day at 00:00:00 UTC.
> > > >
> > > > 5. Refresh Proposals are submitted. The Forum will be used to submit,
> > > > discuss, select and implement proposed changes to the state of the
> > > > Game (hereafter in this rule known as "Refresh Proposals") for the
> > > > purpose of either resuming or ending the Game. Players may each submit
> > > > a Refresh Proposal. Refresh Proposals may affect any aspect of the
> > > > Game or the state of the Game, including, but not limited to: rules,
> > > > scores or other player attributes, the valid list of players, the
> > > > identity of the Host, the legitimacy and/or actuality of any action
> > > > taken in the context of the Game, etc.
> > > >
> > > > 6. A first-round Ballot is formed. When the value of the Pause is 5,
> > > > the Emergency Co-ordinator will gather all submitted Refresh Proposals
> > > > into a Ballot on which players will vote.
> > > >
> > > > 7. First-round votes are cast. Each player (including the Emergency
> > > > Co-Ordinator) may cast a single vote to select one of the Refresh
> > > > Proposals in the Ballot. Votes are cast by announcing them via the
> > > > Forum.
> > > >
> > > > 8. First-round votes are counted. When the value of the Pause is 7,
> > > > the Emergency Co-Ordinator will count all the submitted votes and
> > > > announce to the Forum which Refresh Proposal received the largest
> > > > number of votes. If only one Refresh Proposal received the largest
> > > > number of votes it is selected for implementation and the procedure
> > > > moves directly to step 12; otherwise the Procedure continues to Step
> > > > 9.
> > > >
> > > > 9. A second-round Ballot is formed. Refresh Proposals that tied for
> > > > the largest number of votes received in the prior Ballot will be
> > > > gathered into a second Ballot on which players will vote.
> > > >
> > > > 10. Second-round votes are cast. Each player (including the Emergency
> > > > Co-Ordinator casts a single vote to select one of the Refresh
> > > > Proposals in the second Ballot. Votes are cast by announcing them via
> > > > the Forum.
> > > >
> > > > 11. Second-round votes are counted. When the value of the Pause is 9,
> > > > the Emergency Co-Ordinator will count all the submitted votes and
> > > > announce to the Forum which Refresh Proposal in the second Ballot
> > > > received the largest number of votes. If only one Refresh Proposal
> > > > received the largest number of votes, it is selected for
> > > > implementation; otherwise the Emergency Co-ordinator selects one of
> > > > the Refresh Proposals.
> > > >
> > > > 12. The Refresh Proposal selected is implemented by the Emergency
> > > > Co-ordinator. The Emergency Co-Ordinator ceases to be the Emergency
> > > > Co-Ordinator. The Procedure ends. The value of the Pause is returned
> > > > to zero and no longer increments. The standard timekeeping method
> > > > restarts. Normal [[?!?]] Play resumes.
> > > >
> > > >
> > > > If, during an emergency, a majority of the most recently recognized
> > > > body of players recognizes that there is no longer an emergency, the
> > > > Procedure immediately ends, if it is currently happening, and the
> > > > Emergency ends with no change to the state of the game.
> > > > }}
> > > >
> > > > Even *more* conveniently, if Era 2 was imaginary, this Rule 0 was
> > > > probably never legally amended. Gamestate collapsed.
> > > >
> > > > I hereby formally recognize this body of Outsiders in the Game (this
> > > > is, umm, probably dubious, but the purported Registrar's most recent
> > > > report is probably sufficiently formal in any case.):
> > > > {{
> > > > 0x44
> > > > Codae
> > > > compsciguy
> > > > DimShip
> > > > Hose
> > > > JamesB
> > > > Marr965
> > > > Murphy
> > > > teucer
> > > > Wooble
> > > > }}
> > > >
> > > > I recognize an Emergency.
> > > > --
> > > > Wooble
> > > > _______________________________________________
> > > > spoon-business mailing list
> > > > spoon-business@xxxxxxxxx
> > > > http://lists.ellipsis.cx/mailman/listinfo/spoon-business
> > > >
> > >
> > >
> > >
> > > _______________________________________________
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> > >
> >
> >
> >
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> >
>
>
>
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