| 0x44 on Wed, 12 Jan 2011 17:01:53 -0700 (MST) |
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| Re: [s-b] [s-d] Emergency Resolution |
I vote for teucer's refresh proposal.
- 0x44
On Jan 12, 2011, at 23:25, Gabriel Vistica <gvistica@xxxxxxxxx> wrote:
> Oops. ttPF.
>
>
>
>
> ----- Original Message ----
>> From: Gabriel Vistica <gvistica@xxxxxxxxx>
>> To: spoon-discuss@xxxxxxxxx
>> Sent: Wed, January 12, 2011 2:25:05 PM
>> Subject: Re: [s-d] [s-b] Emergency Resolution
>>
>> I apologize for not getting the ballot out on this sooner, but classes just
>> started, so I've been kinda busy (I'm guessing that's also why nobody else
>> pointed that out).
>>
>>
>> I publish the first-round Emergency ballot.
>>
>> The following Refresh Proposals are on the ballot (in order of submission):
>> {{
>> The RP submitted by compsciguy can be found here:
>> http://b.nomic.net/index.php?title=User:Compsciguy/Era6RP&oldid=12850
>>
>> The RP submitted by teucer:
>> {{
>> Replace the ruleset in its entirety with that found at
>> http://b.nomic.net/index.php?title=User:Wooble/Nweek_100_Rules&oldid=12835
>> with the omission of rule -1 [[this is believed to be the current
>> ruleset, but we don't actually know for sure.]]
>>
>> Cause all players to cease becoming players, then cause all people who
>> were eligible to vote in this emergency to become players, with their
>> identifying names being the names under which they were most recently
>> players of B Nomic. [[This bit sets everybody to default everything,
>> so we've all got 500~ rather than the 0 we got by adopting this
>> ruleset without giving any tildex to anybody. On the other hand, it
>> also means an infinitely brief moment of armageddon during which the
>> game is still occurring but has no players.]]
>>
>> Install compsciguy in the following ministries [[because e held all
>> the old ones]]: Meta-Ministry, Ministry of Justice, Ministry of
>> Forking Paths, Ministry of Twiddles, Ministry of the Roster, Ministry
>> of the Rules, Webministry, Ministry of Arcana, Ministry of Change.
>> Install teucer in the following ministries [[because the guy
>> suggesting that we keep some large bits of gameplay we're not used to
>> probably ought to be willing to keep track of it]]: Ministry of Cards,
>> Ministry of the Game, Ministry of the Arena, Ministry of Society.
>>
>> Set the Big Ol' Book of Quotes to the empty set. [[We're obviously
>> going to have to add to it, but dated quotes are dated.]]
>>
>> Set the card list to that found at
>> http://web.archive.org/web/20041205131207/www.bnomic.org/display_all_cards.psp
>>
>> [[We're also going to need a Book of Piece. I volunteer to start
>> writing one and solicit input.]]
>>
>> Set the value of the nweek to 1000 and the value of the nday to 1.
>> }}
>>
>> }}
>>
>>
>> Since the Pause is currently 7 (8 in a couple hours), but the ballot is just
>> being published, I will tally the votes when the Pause is 10, unless those on
>
>> the list of formally recognized Outsiders object, in which case I can publish
>
>> the ballot before the Pause can increment to 8.
>>
>>
>>
>>
>> ----- Original Message ----
>>> From: Gabriel Vistica <gvistica@xxxxxxxxx>
>>> To: B Nomic Business <spoon-business@xxxxxxxxx>
>>> Sent: Tue, January 4, 2011 11:54:33 PM
>>> Subject: Re: [s-b] [s-d] Emergency Resolution
>>>
>>> Well, since nobody has objected to my being Emergency Coordinator, I
>> initialize
>>
>>>
>>> the Pause.
>>>
>>> The value of the Pause is zero. All those on the list of Outsiders may now
>
>>> submit Refresh Proposals.
>>>
>>>
>>>
>>>
>>> ----- Original Message ----
>>>> From: Geoffrey Spear <wooble@xxxxxxxxxxxxxx>
>>>> To: B Nomic Business <spoon-business@xxxxxxxxx>
>>>> Sent: Sun, December 26, 2010 12:16:18 PM
>>>> Subject: Re: [s-b] [s-d] Emergency Resolution
>>>>
>>>> On Sun, Dec 26, 2010 at 2:22 PM, Craig Daniel <teucer@xxxxxxxxx> wrote:
>>>>> On Sun, Dec 26, 2010 at 1:58 PM, Geoffrey Spear
>> <wooble@xxxxxxxxxxxxxx>
>>
>>
>>>> wrote:
>>>>>>
>>>>>> Which of the historical rulesets the die roll corresponds to is,
>>>>>> conveniently, not the problem of the person resolving this
> decision.
>>>>>
>>>>> How I think we do this:
>>>>>
>>>>> 1E rulesets are allegedly all reconstructible, but I don't have
> access
>>>>> to the tools that would do said reconstructing.
>>>>> 2E rulesets, I have absolutely no idea where to get. If nobody has
>> any
>>>>> particular thoughts on this matter, we could all agree that they are
>>>>> inaccessible; I'm against skipping that era if we can get at it, but
>>>>> if we can't, we may have no choice.
>>>>> 3E rulesets are easy enough - that's when the wiki starts tracking
>> them.
>>>>> 4E and 5E rulesets are not part of current B Nomic history, since
> they
>>>>> were platonically never the rules. Exceptions: the initial rules of
>>>>> those two eras, which were adopted but forbade gameplay.
>>>>> 6E rulesets are also on the wiki.
>>>>
>>>> I think I can make a good argument that a roll of 5409 on 10d1000
>>>> corresponds, as closely as reasonably possible (as allowed by the
>>>> former Rule 9) to the ruleset around nweek 100. Note that the dice
>>>> server's limit of 1000 faces per die and my own insistence on sticking
>>>> with ~10K possible values led to a worse mapping than may have been
>>>> possible with more forethought, although I don't think that we're
>>>> allowed to re-roll under Rule 9. The mapping from possible rolls to
>>>> possible rulesets is probably just platonically more convoluted than
>>>> it needed to be.
>>>>
>>>> I *do* actually have the ruleset for this nweek.
>>>> http://b.nomic.net/index.php/User:Wooble/Nweek_100_Rules
>>>>
>>>> I don't necessarily think that this is the exact ruleset we've just
>>>> enacted. However, it's conveniently in the middle of an era with a
>>>> consistent Emergency Procedure so even if the other rules are
>>>> different, there's a very high likelihood that Rule 0 now reads as
>>>> follows:
>>>>
>>>> {{
>>>> Rule 0/4
>>>> Emergency Management
>>>> Last Revision: nweek 76. Revision History
>>>> Keywords: Administrator Emergency Forum Paradox Time
>>>> Attributes: Chutzpah 8
>>>>
>>>> There exists, in the context of the game that contains this rule
>>>> (hereafter in this rule known as "The Game"), a procedure called the
>>>> Emergency Management procedure. The Emergency Management procedure
>>>> (hereafter in this rule known as "The Procedure") will be followed in
>>>> the event of an Emergency, as recognized by the majority of the most
>>>> recently formally recognized body of outsiders in The Game.
>>>>
>>>> An Emergency, in the context of this rule, is any event or
>>>> circumstance, not already provided for in the rules of the Game, that
>>>> prevents the continuance of the Game. Emergencies include, but are not
>>>> limited to, the following:
>>>>
>>>> - The failure of, or lack of access to, the hosting services and/or
>>>> equipment used to administer the Game (hereafter in this rule known as
>>>> "The Host") for a period of seven days.
>>>>
>>>> - The failure of, or absence of, enough Ministers that the Game cannot
>>>> continue, for a period of seven days.
>>>>
>>>> - The existence of a paradoxical condition that cannot be resolved
>>>> under the current set of rules.
>>>>
>>>> The Procedure is as follows:
>>>>
>>>> 1. Game time is stopped. Whatever means used in the Game to track time
>>>> is stopped as of the beginning of the Emergency. Pending events and
>>>> deadlines relative to Game time, with the exception of those specified
>>>> in this rule, are postponed until Game time resumes. Pending events
>>>> and deadlines with absolute dates and times do not occur.
>>>>
>>>> 2. A Forum is established. The Procedure depends upon the availability
>>>> of a means for Outsiders and an Emergency Co-Ordinator to communicate
>>>> (hereafter in this rule known as "The Forum"). If a Forum does not
>>>> exist or is not available, players will establish one by contacting
>>>> one another and agreeing upon a new Forum. If a new Forum cannot be
>>>> agreed upon, the Game ends.
>>>>
>>>> 3. An Emergency Co-Ordinator is established. Any Player may be
>>>> established as the Emergency Co-Ordinator. If an Emergency
>>>> Co-Ordinator cannot be agreed upon, the Game ends.
>>>>
>>>> 4. The Pause is initialized. The Procedure tracks time spent using the
>>>> Pause. When the Procedure is begun, the Pause is zero; thereafter,
>>>> until the completion of the Procedure, the Pause is increased by one
>>>> each day at 00:00:00 UTC.
>>>>
>>>> 5. Refresh Proposals are submitted. The Forum will be used to submit,
>>>> discuss, select and implement proposed changes to the state of the
>>>> Game (hereafter in this rule known as "Refresh Proposals") for the
>>>> purpose of either resuming or ending the Game. Players may each submit
>>>> a Refresh Proposal. Refresh Proposals may affect any aspect of the
>>>> Game or the state of the Game, including, but not limited to: rules,
>>>> scores or other player attributes, the valid list of players, the
>>>> identity of the Host, the legitimacy and/or actuality of any action
>>>> taken in the context of the Game, etc.
>>>>
>>>> 6. A first-round Ballot is formed. When the value of the Pause is 5,
>>>> the Emergency Co-ordinator will gather all submitted Refresh Proposals
>>>> into a Ballot on which players will vote.
>>>>
>>>> 7. First-round votes are cast. Each player (including the Emergency
>>>> Co-Ordinator) may cast a single vote to select one of the Refresh
>>>> Proposals in the Ballot. Votes are cast by announcing them via the
>>>> Forum.
>>>>
>>>> 8. First-round votes are counted. When the value of the Pause is 7,
>>>> the Emergency Co-Ordinator will count all the submitted votes and
>>>> announce to the Forum which Refresh Proposal received the largest
>>>> number of votes. If only one Refresh Proposal received the largest
>>>> number of votes it is selected for implementation and the procedure
>>>> moves directly to step 12; otherwise the Procedure continues to Step
>>>> 9.
>>>>
>>>> 9. A second-round Ballot is formed. Refresh Proposals that tied for
>>>> the largest number of votes received in the prior Ballot will be
>>>> gathered into a second Ballot on which players will vote.
>>>>
>>>> 10. Second-round votes are cast. Each player (including the Emergency
>>>> Co-Ordinator casts a single vote to select one of the Refresh
>>>> Proposals in the second Ballot. Votes are cast by announcing them via
>>>> the Forum.
>>>>
>>>> 11. Second-round votes are counted. When the value of the Pause is 9,
>>>> the Emergency Co-Ordinator will count all the submitted votes and
>>>> announce to the Forum which Refresh Proposal in the second Ballot
>>>> received the largest number of votes. If only one Refresh Proposal
>>>> received the largest number of votes, it is selected for
>>>> implementation; otherwise the Emergency Co-ordinator selects one of
>>>> the Refresh Proposals.
>>>>
>>>> 12. The Refresh Proposal selected is implemented by the Emergency
>>>> Co-ordinator. The Emergency Co-Ordinator ceases to be the Emergency
>>>> Co-Ordinator. The Procedure ends. The value of the Pause is returned
>>>> to zero and no longer increments. The standard timekeeping method
>>>> restarts. Normal [[?!?]] Play resumes.
>>>>
>>>>
>>>> If, during an emergency, a majority of the most recently recognized
>>>> body of players recognizes that there is no longer an emergency, the
>>>> Procedure immediately ends, if it is currently happening, and the
>>>> Emergency ends with no change to the state of the game.
>>>> }}
>>>>
>>>> Even *more* conveniently, if Era 2 was imaginary, this Rule 0 was
>>>> probably never legally amended. Gamestate collapsed.
>>>>
>>>> I hereby formally recognize this body of Outsiders in the Game (this
>>>> is, umm, probably dubious, but the purported Registrar's most recent
>>>> report is probably sufficiently formal in any case.):
>>>> {{
>>>> 0x44
>>>> Codae
>>>> compsciguy
>>>> DimShip
>>>> Hose
>>>> JamesB
>>>> Marr965
>>>> Murphy
>>>> teucer
>>>> Wooble
>>>> }}
>>>>
>>>> I recognize an Emergency.
>>>> --
>>>> Wooble
>>>> _______________________________________________
>>>> spoon-business mailing list
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>>>> http://lists.ellipsis.cx/mailman/listinfo/spoon-business
>>>>
>>>
>>>
>>>
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>>>
>>
>>
>>
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>
>
>
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