0x44 on Wed, 12 Jan 2011 17:01:53 -0700 (MST) |
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Re: [s-b] [s-d] Emergency Resolution |
I vote for teucer's refresh proposal. - 0x44 On Jan 12, 2011, at 23:25, Gabriel Vistica <gvistica@xxxxxxxxx> wrote: > Oops. ttPF. > > > > > ----- Original Message ---- >> From: Gabriel Vistica <gvistica@xxxxxxxxx> >> To: spoon-discuss@xxxxxxxxx >> Sent: Wed, January 12, 2011 2:25:05 PM >> Subject: Re: [s-d] [s-b] Emergency Resolution >> >> I apologize for not getting the ballot out on this sooner, but classes just >> started, so I've been kinda busy (I'm guessing that's also why nobody else >> pointed that out). >> >> >> I publish the first-round Emergency ballot. >> >> The following Refresh Proposals are on the ballot (in order of submission): >> {{ >> The RP submitted by compsciguy can be found here: >> http://b.nomic.net/index.php?title=User:Compsciguy/Era6RP&oldid=12850 >> >> The RP submitted by teucer: >> {{ >> Replace the ruleset in its entirety with that found at >> http://b.nomic.net/index.php?title=User:Wooble/Nweek_100_Rules&oldid=12835 >> with the omission of rule -1 [[this is believed to be the current >> ruleset, but we don't actually know for sure.]] >> >> Cause all players to cease becoming players, then cause all people who >> were eligible to vote in this emergency to become players, with their >> identifying names being the names under which they were most recently >> players of B Nomic. [[This bit sets everybody to default everything, >> so we've all got 500~ rather than the 0 we got by adopting this >> ruleset without giving any tildex to anybody. On the other hand, it >> also means an infinitely brief moment of armageddon during which the >> game is still occurring but has no players.]] >> >> Install compsciguy in the following ministries [[because e held all >> the old ones]]: Meta-Ministry, Ministry of Justice, Ministry of >> Forking Paths, Ministry of Twiddles, Ministry of the Roster, Ministry >> of the Rules, Webministry, Ministry of Arcana, Ministry of Change. >> Install teucer in the following ministries [[because the guy >> suggesting that we keep some large bits of gameplay we're not used to >> probably ought to be willing to keep track of it]]: Ministry of Cards, >> Ministry of the Game, Ministry of the Arena, Ministry of Society. >> >> Set the Big Ol' Book of Quotes to the empty set. [[We're obviously >> going to have to add to it, but dated quotes are dated.]] >> >> Set the card list to that found at >> http://web.archive.org/web/20041205131207/www.bnomic.org/display_all_cards.psp >> >> [[We're also going to need a Book of Piece. I volunteer to start >> writing one and solicit input.]] >> >> Set the value of the nweek to 1000 and the value of the nday to 1. >> }} >> >> }} >> >> >> Since the Pause is currently 7 (8 in a couple hours), but the ballot is just >> being published, I will tally the votes when the Pause is 10, unless those on > >> the list of formally recognized Outsiders object, in which case I can publish > >> the ballot before the Pause can increment to 8. >> >> >> >> >> ----- Original Message ---- >>> From: Gabriel Vistica <gvistica@xxxxxxxxx> >>> To: B Nomic Business <spoon-business@xxxxxxxxx> >>> Sent: Tue, January 4, 2011 11:54:33 PM >>> Subject: Re: [s-b] [s-d] Emergency Resolution >>> >>> Well, since nobody has objected to my being Emergency Coordinator, I >> initialize >> >>> >>> the Pause. >>> >>> The value of the Pause is zero. All those on the list of Outsiders may now > >>> submit Refresh Proposals. >>> >>> >>> >>> >>> ----- Original Message ---- >>>> From: Geoffrey Spear <wooble@xxxxxxxxxxxxxx> >>>> To: B Nomic Business <spoon-business@xxxxxxxxx> >>>> Sent: Sun, December 26, 2010 12:16:18 PM >>>> Subject: Re: [s-b] [s-d] Emergency Resolution >>>> >>>> On Sun, Dec 26, 2010 at 2:22 PM, Craig Daniel <teucer@xxxxxxxxx> wrote: >>>>> On Sun, Dec 26, 2010 at 1:58 PM, Geoffrey Spear >> <wooble@xxxxxxxxxxxxxx> >> >> >>>> wrote: >>>>>> >>>>>> Which of the historical rulesets the die roll corresponds to is, >>>>>> conveniently, not the problem of the person resolving this > decision. >>>>> >>>>> How I think we do this: >>>>> >>>>> 1E rulesets are allegedly all reconstructible, but I don't have > access >>>>> to the tools that would do said reconstructing. >>>>> 2E rulesets, I have absolutely no idea where to get. If nobody has >> any >>>>> particular thoughts on this matter, we could all agree that they are >>>>> inaccessible; I'm against skipping that era if we can get at it, but >>>>> if we can't, we may have no choice. >>>>> 3E rulesets are easy enough - that's when the wiki starts tracking >> them. >>>>> 4E and 5E rulesets are not part of current B Nomic history, since > they >>>>> were platonically never the rules. Exceptions: the initial rules of >>>>> those two eras, which were adopted but forbade gameplay. >>>>> 6E rulesets are also on the wiki. >>>> >>>> I think I can make a good argument that a roll of 5409 on 10d1000 >>>> corresponds, as closely as reasonably possible (as allowed by the >>>> former Rule 9) to the ruleset around nweek 100. Note that the dice >>>> server's limit of 1000 faces per die and my own insistence on sticking >>>> with ~10K possible values led to a worse mapping than may have been >>>> possible with more forethought, although I don't think that we're >>>> allowed to re-roll under Rule 9. The mapping from possible rolls to >>>> possible rulesets is probably just platonically more convoluted than >>>> it needed to be. >>>> >>>> I *do* actually have the ruleset for this nweek. >>>> http://b.nomic.net/index.php/User:Wooble/Nweek_100_Rules >>>> >>>> I don't necessarily think that this is the exact ruleset we've just >>>> enacted. However, it's conveniently in the middle of an era with a >>>> consistent Emergency Procedure so even if the other rules are >>>> different, there's a very high likelihood that Rule 0 now reads as >>>> follows: >>>> >>>> {{ >>>> Rule 0/4 >>>> Emergency Management >>>> Last Revision: nweek 76. Revision History >>>> Keywords: Administrator Emergency Forum Paradox Time >>>> Attributes: Chutzpah 8 >>>> >>>> There exists, in the context of the game that contains this rule >>>> (hereafter in this rule known as "The Game"), a procedure called the >>>> Emergency Management procedure. The Emergency Management procedure >>>> (hereafter in this rule known as "The Procedure") will be followed in >>>> the event of an Emergency, as recognized by the majority of the most >>>> recently formally recognized body of outsiders in The Game. >>>> >>>> An Emergency, in the context of this rule, is any event or >>>> circumstance, not already provided for in the rules of the Game, that >>>> prevents the continuance of the Game. Emergencies include, but are not >>>> limited to, the following: >>>> >>>> - The failure of, or lack of access to, the hosting services and/or >>>> equipment used to administer the Game (hereafter in this rule known as >>>> "The Host") for a period of seven days. >>>> >>>> - The failure of, or absence of, enough Ministers that the Game cannot >>>> continue, for a period of seven days. >>>> >>>> - The existence of a paradoxical condition that cannot be resolved >>>> under the current set of rules. >>>> >>>> The Procedure is as follows: >>>> >>>> 1. Game time is stopped. Whatever means used in the Game to track time >>>> is stopped as of the beginning of the Emergency. Pending events and >>>> deadlines relative to Game time, with the exception of those specified >>>> in this rule, are postponed until Game time resumes. Pending events >>>> and deadlines with absolute dates and times do not occur. >>>> >>>> 2. A Forum is established. The Procedure depends upon the availability >>>> of a means for Outsiders and an Emergency Co-Ordinator to communicate >>>> (hereafter in this rule known as "The Forum"). If a Forum does not >>>> exist or is not available, players will establish one by contacting >>>> one another and agreeing upon a new Forum. If a new Forum cannot be >>>> agreed upon, the Game ends. >>>> >>>> 3. An Emergency Co-Ordinator is established. Any Player may be >>>> established as the Emergency Co-Ordinator. If an Emergency >>>> Co-Ordinator cannot be agreed upon, the Game ends. >>>> >>>> 4. The Pause is initialized. The Procedure tracks time spent using the >>>> Pause. When the Procedure is begun, the Pause is zero; thereafter, >>>> until the completion of the Procedure, the Pause is increased by one >>>> each day at 00:00:00 UTC. >>>> >>>> 5. Refresh Proposals are submitted. The Forum will be used to submit, >>>> discuss, select and implement proposed changes to the state of the >>>> Game (hereafter in this rule known as "Refresh Proposals") for the >>>> purpose of either resuming or ending the Game. Players may each submit >>>> a Refresh Proposal. Refresh Proposals may affect any aspect of the >>>> Game or the state of the Game, including, but not limited to: rules, >>>> scores or other player attributes, the valid list of players, the >>>> identity of the Host, the legitimacy and/or actuality of any action >>>> taken in the context of the Game, etc. >>>> >>>> 6. A first-round Ballot is formed. When the value of the Pause is 5, >>>> the Emergency Co-ordinator will gather all submitted Refresh Proposals >>>> into a Ballot on which players will vote. >>>> >>>> 7. First-round votes are cast. Each player (including the Emergency >>>> Co-Ordinator) may cast a single vote to select one of the Refresh >>>> Proposals in the Ballot. Votes are cast by announcing them via the >>>> Forum. >>>> >>>> 8. First-round votes are counted. When the value of the Pause is 7, >>>> the Emergency Co-Ordinator will count all the submitted votes and >>>> announce to the Forum which Refresh Proposal received the largest >>>> number of votes. If only one Refresh Proposal received the largest >>>> number of votes it is selected for implementation and the procedure >>>> moves directly to step 12; otherwise the Procedure continues to Step >>>> 9. >>>> >>>> 9. A second-round Ballot is formed. Refresh Proposals that tied for >>>> the largest number of votes received in the prior Ballot will be >>>> gathered into a second Ballot on which players will vote. >>>> >>>> 10. Second-round votes are cast. Each player (including the Emergency >>>> Co-Ordinator casts a single vote to select one of the Refresh >>>> Proposals in the second Ballot. Votes are cast by announcing them via >>>> the Forum. >>>> >>>> 11. Second-round votes are counted. When the value of the Pause is 9, >>>> the Emergency Co-Ordinator will count all the submitted votes and >>>> announce to the Forum which Refresh Proposal in the second Ballot >>>> received the largest number of votes. If only one Refresh Proposal >>>> received the largest number of votes, it is selected for >>>> implementation; otherwise the Emergency Co-ordinator selects one of >>>> the Refresh Proposals. >>>> >>>> 12. The Refresh Proposal selected is implemented by the Emergency >>>> Co-ordinator. The Emergency Co-Ordinator ceases to be the Emergency >>>> Co-Ordinator. The Procedure ends. The value of the Pause is returned >>>> to zero and no longer increments. The standard timekeeping method >>>> restarts. Normal [[?!?]] Play resumes. >>>> >>>> >>>> If, during an emergency, a majority of the most recently recognized >>>> body of players recognizes that there is no longer an emergency, the >>>> Procedure immediately ends, if it is currently happening, and the >>>> Emergency ends with no change to the state of the game. >>>> }} >>>> >>>> Even *more* conveniently, if Era 2 was imaginary, this Rule 0 was >>>> probably never legally amended. Gamestate collapsed. >>>> >>>> I hereby formally recognize this body of Outsiders in the Game (this >>>> is, umm, probably dubious, but the purported Registrar's most recent >>>> report is probably sufficiently formal in any case.): >>>> {{ >>>> 0x44 >>>> Codae >>>> compsciguy >>>> DimShip >>>> Hose >>>> JamesB >>>> Marr965 >>>> Murphy >>>> teucer >>>> Wooble >>>> }} >>>> >>>> I recognize an Emergency. >>>> -- >>>> Wooble >>>> _______________________________________________ >>>> spoon-business mailing list >>>> spoon-business@xxxxxxxxx >>>> http://lists.ellipsis.cx/mailman/listinfo/spoon-business >>>> >>> >>> >>> >>> _______________________________________________ >>> spoon-business mailing list >>> spoon-business@xxxxxxxxx >>> http://lists.ellipsis.cx/mailman/listinfo/spoon-business >>> >> >> >> >> _______________________________________________ >> spoon-discuss mailing list >> spoon-discuss@xxxxxxxxx >> http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss >> > > > > _______________________________________________ > spoon-business mailing list > spoon-business@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-business _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business