0x44 on Thu, 8 Jan 2009 06:22:34 -0700 (MST)

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Re: [s-b] 0x44's RP

I revise my refresh proposal to read:
  /* Fixes Emergencies, makes Emergencies happen less often.
   * Brings back the temporal prime directive
   * Explicitly fixes tweaks.
   * Leaves the question of ehird's playerhood to the Courts where it
   * Fixes rule 5e9
   * Restores and then fixes rule 5e10
   * Repeals 3333

  The numbered proposal entitled "Fix Rule 0" is destroyed, its status is
set to Historical.

  Replace the text of Rule 0 with:
For the purposes of this rule, the term "Potential Emergency Participant" or PEP shall mean each of the current Active Players of B Nomic as defined by other rules. If, however, there are fewer than five such Active Players, or who the current Players are is unclear, uncertain, or ambiguous, then it means those who were unambiguously Active Players before such uncertainty or decrease
      in Active Player count.
Each PEP has a Mental State, which is exactly one of Calm, Paranoid, or Trusting, and defaults to Calm. As a game action to the Public Forum or any forum previously Public in the past month, a PEP may set his Mental State by
      stating that he does so, and specifying the new Mental State. If at
least 1/3 of PEPs are Paranoid and no more than 2 PEPs are Trusting, or more than 1/3 + the number of Trusting PEPs are Paranoid, B Nomic enters
      a State of Emergency.

      When this occurs the following Procedure happens:
1. Game time is halted. Whatever means used in the Game of B Nomic to track time are stopped as of the beginning of the Emergency and cannot be restarted until B Nomic comes out of Emergency by a means specified in this rule. Pending events and deadlines relative to game time, except those specified in this rule, are postponed until game time resumes. Pending events and deadlines with absolute dates and times do not occur. 2. The PEP who most recently held the Ministry of Ministries becomes the
      Emergency Coordinator.

3. The most recent Public Forum becomes the Emergency Forum. If for any
      reason, the most recent Emergency Forum is inaccessible, or becomes
inaccessible during the Emergency, the Emergency Coordinator shall post to all public and discussion forums, or if neither are available, email each PEP at their last known email address to notify all PEPs of the location of a forum suitable for Emergency communication, preferably a public forum. This forum becomes the Emergency Forum. If he does not do so within 24 hours, any PEP may do so, thus becoming the new Emergency Coordinator.

      4. The Pause is initialized at zero. This Procedure tracks time spent
      using the Pause. Until the completion of the Procedure, the Pause is
increased by one each day at 00:00:00 UTC. Once per day, the Emergency Coordinator may announce to the Emergency Forum his intention to increment the pause. If no PEP voices objection to this action on the Emergency Forum
      within 24 hours of the posted intention, the value of the Pause is
      incremented by one.

5. At any time before the value of the Pause is 5, each PEP may submit a Refresh Proposal, aimed at either resuming or ending the Game, and may revise or withdraw his own Refresh Proposal, via the Emergency Forum. A Refresh Proposal consists of a list of changes which may affect any aspect of the Game or the state of the Game, including, but not limited to: rules, mackerel, player attributes, the valid list of Players, current holders of any Ministries, and the legitimacy and/or actuality of any action taken in
      the context of the Game.
6. When the value of the Pause is 5, any PEP can, and the Emergency Coordinator shall, gather all submitted Refresh Proposals into a Ballot and
      publish it.

7. Each PEP may cast a single Ballot by announcing it via the Emergency Forum. This Ballot shall rank some or all of the Refresh Proposals in order of preference with the most-preferred alternative being ranked first, and less-preferred alternatives being given subsequently higher integers.
      8. When the value of the Pause is 7, any PEP can, and the Emergency
Coordinator shall, tally the ballots using the Ranked Pairs algorithm. The
      Refresh Proposal chosen by the ballots shall be the selected refresh
proposal. 9. All changes listed in the selected refresh proposal occur, implemented
      by the Emergency Coordinator as needed. All PEPs become Calm.

      If all current Emergency procedures have been running for 14 days or
more, any PEP can initiate another one, to run independently of the current
      one. This Emergency Procedure will start at step 3, and the PEP that
initiated it will be the Emergency Coordinator. If at any point, during the State of Emergency, less than 1/3 of PEPs are Paranoid, or there are fewer than 1/3 of PEPs plus the number of Trusting PEPs, all running Emergency
      procedures stop and B Nomic exits the State of Emergency and normal
      game time resumes.

At the beginning of Mulberry, nday 3, any PEPs who are Paranoid become Calm
      iff the value of the Threat Flag is Pink Ponies.

      Add the following paragraph to the end of Rule 5e9:
A rule "deferring precedence" to another rule is equivalent to the deferred claiming
        precedence over the deferrer.

      If Rule 3333 exists, it is repealed

If Rule 5e10 does not exist, create a new Rule numbered 5e10 consisting of the text
      at http://b.nomic.net/index.php?title=Rule_5E10&oldid=9100

      In Rule 5e10 replace:
Game Actions occur upon reaching the appropriate fora, in the order they arrived,
          unless a rule states otherwise.
      } with {
Game Actions occur upon reaching the appropriate fora, in the order they arrived. Other rules may dictate otherwise, and for the purposes of determining whether
          a Game Action occurs, this rule defers precedence to all others.

      Add the following paragraph to the end of Rule 5e10:
          No rule, game document, or game action may require or force any
          retroactive changes to the game state.

      Replace the text of Rule 5e35 with:
As a game action, a Player can submit a Tweak, which is a Game Document describing changes to be made to the rules and/or game state of B Nomic.
          A submitted Tweak cannot be revised after it has been submitted.

As a game action without objection, a Player can activate a Tweak he submitted during the current or previous nweek, provided he has not
          previously attempted to activate the same tweak. When a tweak is
          activated, the changes it describes take effect.


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