bnomic on Mon, 5 Jan 2009 20:35:15 -0700 (MST) |
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Re: [s-b] 0x44's RP |
I revise my refresh proposal to read: { /* Fixes Emergencies, makes Emergencies happen less often. * Brings back the temporal prime directive * Explicitly fixes tweaks. * Leaves the question of ehird's playerhood to the Courts where it belongs. */ The numbered proposal entitled "Fix Rule 0" is destroyed, its status is set to Historical. Replace the text of Rule 0 with: { For the purposes of this rule, the term "Potential Emergency Participant" or PEP shall mean each of the current Players of B Nomic as defined by other rules. If, however,there are fewer than five such Players, or who the current Players are is unclear, uncertain, or ambiguous, then it shall instead mean those who were unambiguously players before such uncertainty or decrease in Player count. Each PEP has a Mental State, which is exactly one of Calm, Paranoid, or Trusting, and defaults to Calm. As a game action to the Public Forum or any forum previously Public in the past month, a PEP may set his Mental State by stating that he does so, and specifying the new Mental State. If at least 1/3 of PEPs are Paranoid and no more than 2 PEPs are Trusting, or more than 1/2 of PEPs are Paranoid, B Nomic enters a State of Emergency. When this occurs the following Procedure happens: 1. Game time is halted. Whatever means used in the Game of B Nomic to track time are stopped as of the beginning of the Emergency. Pending events and deadlines relative to game time, except those specified in this rule, are postponed until game time resumes. Pending events and deadlines with absolute dates and times do not occur. 2. The PEP who most recently held the Ministry of Ministries becomes the Emergency Coordinator. 3. The most recent Public Forum becomes the Emergency Forum. If for any reason, the most recent Emergency Forum is inaccessible, or becomes inaccessible during the Emergency, the Emergency Coordinator shall post to all public and discussion forums, or if neither are available, email each PEP at their last known email address to notify all PEPs of the location of a forum suitable for Emergency communication, preferably a public forum. This forum becomes the Emergency Forum. If he does not do so within 24 hours, any PEP may do so, thus becoming the new Emergency Coordinator. 4. The Pause is initialized at zero. This Procedure tracks time spent using the Pause. Until the completion of the Procedure, the Pause is increased by one each day at 00:00:00 UTC. Once per day, the Emergency Coordinator may announce to the Emergency Forum his intention to increment the pause. If no PEP voices objection to this action on the Emergency Forum within 24 hours of the posted intention, the value of the Pause is incremented by one. 5. At any time before the value of the Pause is 5, each PEP may submit a Refresh Proposal, aimed at either resuming or ending the Game, and may revise or withdraw his own Refresh Proposal, via the Emergency Forum. A Refresh Proposal consists of a list of changes which may affect any aspect of the Game or the state of the Game, including, but not limited to: rules, mackerel, player attributes, the valid list of Players, current holders of any Ministries, and the legitimacy and/or actuality of any action taken in the context of the Game. 6. When the value of the Pause is 5, any PEP can, and the Emergency Coordinator shall, gather all submitted Refresh Proposals into a Ballot and publish it. 7. Each PEP may cast a single Ballot by announcing it via the Emergency Forum. This Ballot shall rank some or all of the Refresh Proposals in order of preference with the most-preferred alternative being ranked first, and less-preferred alternatives being given subsequently higher integers. 8. When the value of the Pause is 7, any PEP can, and the Emergency Coordinator shall, tally the ballots using the Ranked Pairs algorithm. The Refresh Proposal chosen by the ballots shall be the selected refresh proposal. 9. All changes listed in the selected refresh proposal occur, implemented by the Emergency Coordinator as needed. All PEPs become Calm. If all current Emergency procedures have been running for 14 days or more, any PEP can initiate another one, to run independently of the current one. This Emergency Procedure will start at step 3, and the PEP that initiated it will be the Emergency Coordinator. If at any point, during the State of Emergency, less than 1/3 of PEPs are Paranoid, or the number of Trusting PEPs is greater than 2, all running Emergency procedures stop and B Nomic exits the State of Emergency and normal game time resumes. At the beginning of Mulberry, nday 3, any PEPs who are Paranoid become Calm iff the value of the Threat Flag is Pink Ponies. } In Rule 5e10 add the following sentence { No rule, game document, or game action may require or force any retroactive changes to the game state. } Replace the text of Rule 5e35 with: { As a game action, a Player can submit a Tweak, which is a Game Document describing changes to be made to the rules and/or game state of B Nomic. A submitted Tweak cannot be revised after it has been submitted. As a game action without objection, a Player can activate a Tweak he submitted during the current or previous nweek, provided he has not previously attempted to activate the same tweak. When a tweak is activated, the changes it describes take effect. } Replace the text of Rule 5e11 with: { Rules may explicitly require a specific type of action to be performed "without N objections" and/or "with N supporters" where N is a positive integer. These actions are referred to as "dependent actions". To perform a dependent action, a Player must first announce their intent to perform that action as a Game Action. After at least two and no more than four ndays have passed from the announcement of the intent, the action may be performed by the Player iff: If it is without N objections, fewer than N Players have Objected to the action If it is with N supporters, at least N Players have Supported the Action. If it is with N more Supporters than Objections, at least N more Players have supported the action than have objected to the Action. The phrase "without objection" is synonymous to "without one objection", the phrase "with support" is synonymous to "with at one supporter", and the phrase "with more support than objection" is synonymous to "with 1 more Supporter than Objections". A Player may Object to or Support an action before it is performed as a Game Action, unless they submitted the intent to perform the action in question. This Rule takes precedence over Rule 5e10. } } _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business