| 0x44 on Mon, 5 Jan 2009 18:13:04 -0700 (MST) |
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| [s-b] 0x44's RP |
I submit the following refresh proposal:
{
/* Fixes Emergencies, makes Emergencies happen less often.
* Brings back the temporal prime directive
* Explicitly fixes tweaks.
* Leaves the question of ehird's playerhood to the Courts where it
belongs.
*/
The numbered proposal entitled "Fix Rule 0" is destroyed, it's
status is set to Historical.
Replace the text of Rule 0 with:
{
For the purposes of this rule, the term "Potential Emergency
Participant"
or PEP shall mean each of the current Players of B Nomic as
defined by
other rules. If, however,there are fewer than five such Players,
or who the
current Players are is unclear, uncertain, or ambiguous, then it
shall
instead mean those who were unambiguously players before such
uncertainty
or decrease in Player count. Each PEP has a Mental State, which
is exactly
one of Calm, Paranoid, or Trusting, and defaults to Calm. As a
game action
to the Public Forum or any forum previously Public in the past
month, a PEP
may set his Mental State by stating that he does so, and
specifying the new
Mental State. If at least 1/3 of PEPs are Paranoid and no more
than 2 PEPs
are Trusting, or more than 1/2 of PEPs are Paranoid, B Nomic
enters a
State of Emergency.
When this occurs the following Procedure happens:
1. Game time is halted. Whatever means used in the Game of B
Nomic to
track time are stopped as of the beginning of the Emergency.
Pending events
and deadlines relative to game time, except those specified in
this rule,
are postponed until game time resumes. Pending events and
deadlines with
absolute dates and times do not occur.
2. The PEP who most recently held the Ministry of Ministries
becomes the
Emergency Coordinator.
3. The most recent Public Forum becomes the Emergency Forum. If
for any
reason, the most recent Emergency Forum is inaccessible, or becomes
inaccessible during the Emergency, the Emergency Coordinator
shall post to
all public and discussion forums, or if neither are available,
email each
PEP at their last known email address to notify all PEPs of the
location of
a forum suitable for Emergency communication, preferably a
public forum.
This forum becomes the Emergency Forum. If he does not do so
within 24
hours, any PEP may do so, thus becoming the new Emergency
Coordinator.
4. The Pause is initialized at zero. This Procedure tracks time spent
using the Pause. Until the completion of the Procedure, the Pause is
increased by one each day at 00:00:00 UTC. Once per day, the
Emergency
Coordinator may announce to the Emergency Forum his intention to
increment
the pause. If no PEP voices objection to this action on the
Emergency Forum
within 24 hours of the posted intention, the value of the Pause is
incremented by one.
5. At any time before the value of the Pause is 5, each PEP may
submit a
Refresh Proposal, aimed at either resuming or ending the Game,
and may
revise or withdraw his own Refresh Proposal, via the Emergency
Forum. A
Refresh Proposal consists of a list of changes which may affect
any aspect
of the Game or the state of the Game, including, but not limited
to: rules,
mackerel, player attributes, the valid list of Players, current
holders of
any Ministries, and the legitimacy and/or actuality of any
action taken in
the context of the Game.
6. When the value of the Pause is 5, any PEP can, and the Emergency
Coordinator shall, gather all submitted Refresh Proposals into a
Ballot and
publish it.
7. Each PEP may cast a single Ballot by announcing it via the
Emergency
Forum. This Ballot shall rank some or all of the Refresh
Proposals in order
of preference with the most-preferred alternative being ranked
first, and
less-preferred alternatives being given subsequently higher
integers.
8. When the value of the Pause is 7, any PEP can, and the Emergency
Coordinator shall, tally the ballots using the Ranked Pairs
algorithm. The
Refresh Proposal chosen by the ballots shall be the selected refresh
proposal.
9. All changes listed in the selected refresh proposal occur,
implemented
by the Emergency Coordinator as needed. All PEPs become Calm.
If all current Emergency procedures have been running for 14 days or
more, any PEP can initiate another one, to run independently of
the current
one. This Emergency Procedure will start at step 3, and the PEP that
initiated it will be the Emergency Coordinator. If at any point,
during the
State of Emergency, less than 1/3 of PEPs are Paranoid, or the
number
of Trusting PEPs is greater than 2, all running Emergency
procedures stop
and B Nomic exits the State of Emergency and normal game time
resumes.
At the beginning of Mulberry, nday 3, any PEPs who are Paranoid become Calm
iff the value of the Threat Flag is Pink Ponies.
}
In Rule 5e10 add the following sentence
{
No rule, game document, or game action may require or force any
retroactive changes to the game state.
}
Replace the text of Rule 5e35 with:
{
As a game action, a Player can submit a Tweak, which is a
Game Document
describing changes to be made to the rules and/or game state
of B Nomic.
A submitted Tweak cannot be revised after it has been submitted.
As a game action without objection, a Player can activate a
Tweak he
submitted during the current or previous nweek, provided he
has not
previously attempted to activate the same tweak. When a
tweak is
activated, the changes it describes take effect.
}
}
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