bnomic on Tue, 6 Jan 2009 10:26:11 -0700 (MST)


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Re: [s-b] 0x44's RP


I revise my refresh proposal to read:
{
   /* Fixes Emergencies, makes Emergencies happen less often.
    * Brings back the temporal prime directive
    * Explicitly fixes tweaks.
    * Leaves the question of ehird's playerhood to the Courts where it
belongs.
    * Fixes rule 5e9
    * Fixes rule 5e10
    */

   The numbered proposal entitled "Fix Rule 0" is destroyed, its status is
set to Historical.
 
   Replace the text of Rule 0 with:
   {
       For the purposes of this rule, the term "Potential Emergency
Participant"
       or PEP shall mean each of the current Active Players of B Nomic as
defined by
       other rules. If, however, there are fewer than five such Active
Players, or who the
       current Players are is unclear, uncertain, or ambiguous, then it
means those
       who were unambiguously Active Players before such uncertainty or
decrease 
       in Active Player count. 
       
       Each PEP has a Mental State, which is exactly one of Calm, Paranoid,
or 
       Trusting, and defaults to Calm. As a game action to the Public Forum
or any 
       forum previously Public in the past month, a PEP may set his Mental
State by
       stating that he does so, and specifying the new Mental State. If at 
       least 1/3 of PEPs are Paranoid and no more than 2 PEPs are Trusting,
or 
       more than 1/3 + the number of Trusting PEPs are Paranoid, B Nomic
enters 
       a State of Emergency. 

       When this occurs the following Procedure happens:
    
       1. Game time is halted. Whatever means used in the Game of B Nomic
to
       track time are stopped as of the beginning of the Emergency. Pending
events
       and deadlines relative to game time, except those specified in this
rule,
       are postponed until game time resumes. Pending events and deadlines
with
       absolute dates and times do not occur.                        

       2. The PEP who most recently held the Ministry of Ministries becomes
the
       Emergency Coordinator.

       3. The most recent Public Forum becomes the Emergency Forum. If for
any
       reason, the most recent Emergency Forum is inaccessible, or becomes
       inaccessible during the Emergency, the Emergency Coordinator shall
post to
       all public and discussion forums, or if neither are available, email
each
       PEP at their last known email address to notify all PEPs of the
location of
       a forum suitable for Emergency communication, preferably a public
forum.
       This forum becomes the Emergency Forum. If he does not do so within
24
       hours, any PEP may do so, thus becoming the new Emergency
Coordinator.

       4. The Pause is initialized at zero. This Procedure tracks time
spent
       using the Pause. Until the completion of the Procedure, the Pause is
       increased by one each day at 00:00:00 UTC. Once per day, the
Emergency
       Coordinator may announce to the Emergency Forum his intention to
increment
       the pause. If no PEP voices objection to this action on the
Emergency Forum
       within 24 hours of the posted intention, the value of the Pause is
       incremented by one.

       5. At any time before the value of the Pause is 5, each PEP may
submit a
       Refresh Proposal, aimed at either resuming or ending the Game, and
may
       revise or withdraw his own Refresh Proposal, via the Emergency
Forum. A
       Refresh Proposal consists of a list of changes which may affect any
aspect
       of the Game or the state of the Game, including, but not limited to:
rules,
       mackerel, player attributes, the valid list of Players, current
holders of
       any Ministries, and the legitimacy and/or actuality of any action
taken in
       the context of the Game.
   
       6. When the value of the Pause is 5, any PEP can, and the Emergency
       Coordinator shall, gather all submitted Refresh Proposals into a
Ballot and
       publish it.

       7. Each PEP may cast a single Ballot by announcing it via the
Emergency
       Forum. This Ballot shall rank some or all of the Refresh Proposals
in order
       of preference with the most-preferred alternative being ranked
first, and
       less-preferred alternatives being given subsequently higher
integers.           

       8. When the value of the Pause is 7, any PEP can, and the Emergency
       Coordinator shall, tally the ballots using the Ranked Pairs
algorithm. The
       Refresh Proposal chosen by the ballots shall be the selected refresh
       proposal.     

       9. All changes listed in the selected refresh proposal occur,
implemented
       by the Emergency Coordinator as needed. All PEPs become Calm.

       If all current Emergency procedures have been running for 14 days or
       more, any PEP can initiate another one, to run independently of the
current
       one. This Emergency Procedure will start at step 3, and the PEP that
       initiated it will be the Emergency Coordinator. If at any point,
during the
       State of Emergency, less than 1/3 of PEPs are Paranoid, or there are
fewer 
       than 1/3 of PEPs plus the number of Trusting PEPs, all running
Emergency 
       procedures stop and B Nomic exits the State of Emergency and normal
game time resumes.

       At the beginning of Mulberry, nday 3, any PEPs who are Paranoid
become Calm
       iff the value of the Threat Flag is Pink Ponies.
       }

       Add the following paragraph to the end of Rule 5e9:
       {
         A rule "deferring precedence" to another rule is equivalent to the
deferred claiming 
         precedence over the deferrer.
       }


       In Rule 5e10 replace:
       {
           Game Actions occur upon reaching the appropriate fora, in the
order they arrived, 
           unless a rule states otherwise.
       } with {
           Game Actions occur upon reaching the appropriate fora, in the
order they arrived. 
           Other rules may dictate otherwise, and for the purposes of
determining whether 
           a Game Action occurs, this rule defers precedence to all others.
       }

       Add the following paragraph to the end of Rule 5e10:
       {
           No rule, game document, or game action may require or force any
           retroactive changes to the game state.
       }

       Replace the text of Rule 5e35 with:
       {
           As a game action, a Player can submit a Tweak, which is a Game
Document
           describing changes to be made to the rules and/or game state of
B Nomic.
           A submitted Tweak cannot be revised after it has been submitted.

           As a game action without objection, a Player can activate a
Tweak he
           submitted during the current or previous nweek, provided he has
not
           previously attempted to activate the same tweak. When a tweak is
           activated, the changes it describes take effect.
       }
}

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