Kyle H on 30 Mar 2003 20:33:01 -0000 |
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Re: [eia] I still have a problem |
As I stated before, since GB listed everyone on its combined movement list and since Spain, Prussia, and Turkey all included GB on their lists, there is no question in my mind that these 4 should have the benefits of combined movement. In fact, I would have thought that this conclusion (mine) would be a *consequence* of Ragnar's "closed set" reasoning. After all, {GB, Spain, Turkey, Prussia} is the maximal closed set of mutual combiners. I didn't understand how Ragnar came to his conclusion that GB shouldn't be in the combined movement group, and I've sent him an email asking for further clarification. kdh ----- Original Message ----- From: "J.J. Young" <jjy@xxxxxxxxxxx> To: <eia@xxxxxxxxx> Sent: Sunday, March 30, 2003 1:12 PM Subject: Re: [eia] I still have a problem > I believe that we wrote down the countries we wished to combine with, and > revealed them simultaneously. Of course, things were less complicated, > since we never had 7 players, and this revelation was separate from other > political steps, such as DoW, not on one big escrow. But I think that's how > we did it. > > So are we going with Joel's "maximum wishes fulfilled" theory, or Ragnar's > "closed set" theory ? It certainly makes a big difference this turn. > > -JJY > ----- Original Message ----- > From: "Kyle H" <menexenus@xxxxxxxxxxxxxxxx> > To: <eia@xxxxxxxxx> > Sent: Sunday, March 30, 2003 12:45 PM > Subject: Re: [eia] I still have a problem > > > > > So how have you guys resolved this problem in your face to face games? > > > If you tell me that you ended up writing down whether or not you were > > > going to have simultaneous movement and then revealing it > simultaneously, > > then I'll concede. Otherwise, I'll prefer to use whatever method you > > > used to resolve this *problem*. > > > > > > > I honestly don't recall. JJ, do you remember how we did combined > > movement in our face-to-face games? Of course, I'm not sure that what we > > did in face-to-face games should dictate what we do in online games, or > that > > what we did in the past was the right way to proceed. But I'm still > > curious... Do you remember, JJ? > > > > > I think the problems caused by the blind declaration outweigh the > problem > > > Mike mentioned. > > > > > > > Maybe I am not fully grasping the extent of the problems caused by > blind > > declaration. As far as I can tell the only problem with blind (escrow) > > declarations is the problem of coordination. But that doesn't seem to me > to > > be a very weighty difficulty. After all, how hard is it to send an email > to > > your allies? So perhaps there is another consideration that I am > > forgetting. If so, please remind me what it is. > > > > Thanks, > > > > kdh > > > > _______________________________________________ > > eia mailing list > > eia@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/eia > > > > > > > _______________________________________________ > eia mailing list > eia@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/eia _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia