Kyle H on 19 Nov 2002 21:47:02 -0000 |
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Re: [eia] restricting limited access, take 2 |
Hi all. I finally have a bit of time to respond to the email that's been piling up in my mailbox. In this email, I'll be continuing the discussion about how to handle the Limited Access rules. Those who have no opinion or are just not interested are excused. :-) Mike wrote: > One option is to dump the optional rule until we can figure out how to work > it. Yeah, it's nice to use all the options, but this particular rule > doesn't look like they bothered to finish writing it. It has a spirit, but > no mechanism to carry that spirit out. I agree with Mike that the Limited Access rules are poorly fleshed-out. And although I hadn't considered the possibility of dropping them, Mike is right to point out that it should be kept in mind as a fallback position. I also strongly agree with a point Mike made in a previous email, namely, that enforced peace is an important aspect of the game and should not be sacrificed under any circumstances. That is, whatever fix we come up with for the Limited Access rules should not endanger the certainty of an enforced peace. So, to clarify, it seems like we have two options. Either we find a satisfactory way to allow limited access that restricts initiation of combat (via a House Rule that elaborates on Rule 12.4) or we jettison 12.4 altogether and play using the default rules for force repatriation. In general, I'm against jettisoning 12.4 unless there's no other choice because I think the rules for force repatriation are overly simplistic to the point of straining believability. But if we can't find a suitable alternative, then we will have no choice. So what kind of House Rule might we come up with? Well, I went to take a look at how Empires in Harm dealt with the problem. I'll include the text below, but to summarize, they basically require forces to take the shortest path toward friendly-controlled territory. (In order to facilitate this solution, they allow garrisons to stand down and reappear in the closest friendly-controlled city that can accommodate them.) In essence, this is a mixed solution: it uses the force repatriation rules for garrisons and the shortest route method for corps. I think this solution is slightly inelegant, but it does the job. (Notice, though, that it is still possible for a country to use the limited access to attack enemies as long as those enemies lie along the shortest escape route trajectory.) Here's the text so you can read it for yourselves: In addition, when peace is made, the former enemies have a period of automatic "limited access" to get their forces out of the former enemy Major Power's controlled territory. · By the end of three Land Phases after peace is made, all garrison factors must be out of the other Major Power's controlled cities. In the case of a victor that chose peace condition C.5, the requirement is reduced to getting garrisons out of the capital cities during this period. Upon conclusion of a peace agreement garrisons also have the one time option of taking "honors of war" to be placed in the nearest friendly city, that can hold the factors. · By the end of six Land Phases after peace is made, all Corps, Fleets, depots and depot garrison factors must be out of the other Major Power's controlled territory. This requirement can be ignored by a victor that chose peace condition C.5. · In this six-month period, embarkation on ships for the purpose of naval transport is always allowed through port cities in the former enemy Major Power's controlled territory with no permission required. · Each Land Phase, Corps must either move closer towards their capital or friendly controlled territory, using the shortest viable route, or not move at all. Let's call this hybrid approach "Option 1". Another possibility is the potential House Rule that I sent out to everyone a few days ago (the Take 2 version). That approach was to simply say that forces using limited access (call them Stack A) cannot initiate combat. So if Stack A ends its movement in a space occupied by enemy forces (call them Stack B), the two forces simply co-exist in the same space without fighting (kind of like a flag of truce). [There is already some precedent for situations in which enemy forces co-exist in the same space - cossacks, freikorps, and guerillas can be in the same space as enemy forces without initiating combat.] Stack B, on the other hand, is free to attack Stack A on its turn if it sees fit to do so (because the owner of Stack B is there under conditions of Voluntary Access rather than Limited Access). However, after thinking about it a bit, I have changed my mind about *requiring* Stack B to attack if it ends its turn in the same space as Stack A. I think Stack B ought to be allowed to use the flag of truce to its own advantage if it wants to/needs to. (Of course, this option of declaring an attack or not declaring an attack would only be applicable when Stack A is in foreign territory under conditions of Limited Access.) Let's call this "Option 2". (If anyone has alternative proposals for House Rules to submit, please feel free to do so, and we'll add them to the list of options.) Lastly, there is always the option of jettisoning rule 12.4 entirely and simply using the force repatriation rules. But as I said before, I think that should be a last resort. Let's call this "Option Omega". Obviously, I prefer Option 2, but I'd be willing to go with Option 1 as well if people preferred it. If we can't agree on anything, then we'll go with Option Omega. Comments? Suggestions? Opinions? kdh P.S. Sorry about the strange formatting after the Empires in Harm quote. All I can say is that Outlook Express is retarded. _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia