J.J. Young on 30 Jul 2002 03:41:07 -0000


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Re: [eia] Take 2


> WHEN A CORPS MOVES INTO AN AREA CONTAINING AN UNBESIEGED ENEMY CORPS:
>     *  the corps must halt movement and declare an attack
>     *  for each corps that enters such a space, if it is foraging for
> supply, it must send two supply options in the land phase orders - one for
> if the defender decides to retire and the other if the defender does not.
> (If the phasing player forgets to do this, then it is his problem if,
after
> he has already rolled for forage, he is required to lose more factors
> because the defender chose to retire, thereby negatively modifying the
> forage rolls.)
>     *  if the defender does not retire, there will be a field combat (or
> limited field combat)
>     *  if the defender does retire, there will be a siege assault attempt
>
> (These rules guarantee that if a corps is in an area with another corps,
> there is either a land combat going on or a siege attempt.)
>

This seems to be exactly the proposal for a house rule which I made earlier.

> WHEN A CORPS MOVES INTO AN AREA CONTAINING A BESIEGED ENEMY CORPS:
>     *  the corps may or may not continue moving, at the phasing player's
> option
>     *  if the corps stays, then it must join the siege
>
> WHEN A CORPS MOVES INTO AN AREA CONTAINING AN ENEMY CITY GARRISON:
>     *  the corps may or may not continue moving, at the phasing player's
> option
>     *  if the corps stays, it may or may not lay siege at the phasing
> player's option
>     *  if the corps does not lay siege, then it does not count as having
> participated in combat for that land phase
>
> (Since unbesieged garrisons do not need to be supplied, we don't run into
> the same kind of problems we had by leaving unbesieged corps in cities
> surrounded by enemy corps.)
>
> WHEN A CORPS MOVES INTO AN AREA CONTAINING A GARRISONED ENEMY DEPOT:
>     *  the corps may or may not continue moving, at the phasing player's
> option
>     *  if the corps stops movement, the garrison may destroy the depot and
> retire to the city, if it fits  (Those factors that do not fit inside the
> city must surrender.)
>     *  when this happens, the corps may or may not lay siege at the
phasing
> player's option
>     *  if the corps stops movement and the garrison decides not to destroy
> the depot, then there will be trivial combat between the garrison and the
> incoming corps.
>
>     It seems to me that adoption of these rules guidelines would resolve
all
> of our problems.  Or is there something else that I'm not seeing?
>
> kdh

All of this seems to be exactly the same as the proposal for a house rule
which I made earlier (although I never considered the situation of a depot
garrison).

-JJY


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