Kyle H on 29 Jul 2002 18:57:03 -0000 |
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[eia] Take 2 |
> Was I mistaken in thinking that we had agreed that the forces involved in > a siege must be all or nothing ? > > -JJY I think we were all in agreement that that's what the rules *say*. I don't think we were in agreement that the rules *make sense*. However, perhaps everything is simpler if we stick with all-or-nothing. I'm willing to yield on that one. And I'm also willing to accept defeat on my proposed rule. I see JJ and Mike's points about the impact my proposal would have had on siege combats. So, ok, that proposal is off the table. So back to square one. Maybe it would help to start off by enumerating the principles that should be included in any adequate proposal. Here are the principles that I think should be included in any proposed rule: EXPEDITION PRINCIPLE: Whatever rule we adopt should not entail that other players need to make decisions and send emails *in the middle* of another player's land phase. That is, the rule should allow each player to send out all their land phase orders at once, with other players making whatever decisions need to be made later. SIMPLICITY PRINCIPLE: Rather than devising a whole new set of rules for what happens when two corps share the same space but are not attacking one another, we should try to ensure that whenever two corps share the same space, they are attacking one another. GARRISON PRINCIPLE: What we do with corps and what we do with city garrisons are two entirely different things. I'm willing to accept that attacking corps must lay siege to a town containing enemy corps if they end their movement there. If we decide that such attacks are required in order to maintain overall consistency with the supply rules, then that's fine. However, it is important to me that corps can ignore enemy garrisons if they want to. I think that, however messed up the wording in 7.3.7.1 may be, this point at least is incontrovertible. I have relied on it in my previous orders, and I need that understanding to remain. Actually, having laid out these 3 principles, I'm coming to a very simple understanding of how these rules should work. Here's what I'm thinking now: WHEN A CORPS MOVES INTO AN AREA CONTAINING AN UNBESIEGED ENEMY CORPS: * the corps must halt movement and declare an attack * for each corps that enters such a space, if it is foraging for supply, it must send two supply options in the land phase orders - one for if the defender decides to retire and the other if the defender does not. (If the phasing player forgets to do this, then it is his problem if, after he has already rolled for forage, he is required to lose more factors because the defender chose to retire, thereby negatively modifying the forage rolls.) * if the defender does not retire, there will be a field combat (or limited field combat) * if the defender does retire, there will be a siege assault attempt (These rules guarantee that if a corps is in an area with another corps, there is either a land combat going on or a siege attempt.) WHEN A CORPS MOVES INTO AN AREA CONTAINING A BESIEGED ENEMY CORPS: * the corps may or may not continue moving, at the phasing player's option * if the corps stays, then it must join the siege WHEN A CORPS MOVES INTO AN AREA CONTAINING AN ENEMY CITY GARRISON: * the corps may or may not continue moving, at the phasing player's option * if the corps stays, it may or may not lay siege at the phasing player's option * if the corps does not lay siege, then it does not count as having participated in combat for that land phase (Since unbesieged garrisons do not need to be supplied, we don't run into the same kind of problems we had by leaving unbesieged corps in cities surrounded by enemy corps.) WHEN A CORPS MOVES INTO AN AREA CONTAINING A GARRISONED ENEMY DEPOT: * the corps may or may not continue moving, at the phasing player's option * if the corps stops movement, the garrison may destroy the depot and retire to the city, if it fits (Those factors that do not fit inside the city must surrender.) * when this happens, the corps may or may not lay siege at the phasing player's option * if the corps stops movement and the garrison decides not to destroy the depot, then there will be trivial combat between the garrison and the incoming corps. It seems to me that adoption of these rules guidelines would resolve all of our problems. Or is there something else that I'm not seeing? kdh _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia