Everett E. Proctor on 29 Jul 2002 18:07:03 -0000 |
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Re: [eia] Seige stuff |
I agree with what Mike says here. -Everett > > > > As a separate issue, I would add the following language to the end of > >this section: > > > >"It is possible that some besieging corps will choose to make assault > >attempts while others in the same area will not." > > My concern with this rule is that it is now very easy to starve an > enemy force without substantial risk to your own force. You can have a > force in the area using normal supply rules while forcing an enemy that you > aren't besieging to use siege supply. It is now going to be better in many > cases to not besiege someone since they have to act like they're under > attack when they actually aren't. > Let's take a look at Constantinople as an example. Right now it's > full of the bulk of the Turkish regular army. Granted, that might change > by the next turn, but let's assume it doesn't. I move my corps in and > attack. We'll assume I win the field battle outside the city so we can get > to the example of this proposed rule in action. Constantinople will have > at least 15 infantry factors inside, 10 of the 25 point garrison could be > depot garrison and fight outside if the depot was left on the field, and > they have a real morale value and can cause significant casualties before I > could wipe them all out. So, I decide to just ignore them and make them > act like they're under siege. They have one turn when their fleet can > supply them, but then I can move my fleet down to the blockade box the > following naval phase since I control the area around the city. Now I just > ignore the city, take advantage of the high supply value of the area to > allow my force to forage automatically and let the Constantinople garrison > starve without having to pay the cost of supplying my army or risking > foraging losses like I'm supposed to when I besiege a city. I even get > around the rule that garrison factors only have to roll for supply when > they're besieged. > > The concerns about an enemy retiring into the city you just left > can be completely avoided by leaving a single garrison factor in the city, > thus making it a non-friendly, non-vacant city and thus ineligible for the > force you're attacking to retire into. If you choose instead to abandon > the city entirely and go out into the countryside to find the enemy force, > then you run the risk that they'll maneuver around you and occupy the city > you abandoned, at that point you can besiege them or whatever but it was > your own fault that they had the option. > > Mike > > > _______________________________________________ > eia mailing list > eia@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/eia -- Everett E. Proctor <spiritmast@xxxxxxxxxxxxxxxx> _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia