Justin Ahmann on Tue, 10 Feb 2009 14:31:58 -0700 (MST) |
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Re: [s-d] [s-b] A gamestate clarification request to the Administrator |
The line regarding Clock incrementation is clearly between [[ and ]]--the fact that there are also ]] and [[ between them does not change this. The non-greedy version is supported by a) it is the intent of the comment-text Rule, and b) it's the way we've done it since the comment-text Rule was established. Neither of these is reflected in the Rule itself, which is a Game Document consisting of _text_. Re: the Ruleset as a whole: Did the Rules as of October 2003 say that the game was governed by the Rules, or by the Ruleset? If the latter, then your much-abridged Ruleset is relevant; if the former, then I do not believe it is. Codae ________________________________ From: Craig Daniel <teucer@xxxxxxxxx> To: discussion list for B Nomic <spoon-discuss@xxxxxxxxx> Sent: Tuesday, February 10, 2009 12:10:53 PM Subject: Re: [s-d] [s-b] A gamestate clarification request to the Administrator On Tue, Feb 10, 2009 at 11:25 AM, Geoffrey Spear <wooble@xxxxxxxxxxxxxx> wrote: > > Each rule is a separate Game Document, and the commenting rule only > applies within Documents, not within collections of them. This is only true if you take the non-greedy interpretation. Otherwise, the ruleset from October of 2003 indicated that "The Ruleset is the collective body of current Rule versions. The Ruleset may be altered only as provided therein. Rules are revisable objects." - which indicates that the ruleset is itself a document, as well as the rules being one. That is to say, it's a single "collective body" rather than a collection of discrete bodies. IE, if you insist on the greedy version (which I don't) then the ruleset at that time (omitting rule numbers, titles, chutzpah scores, and revision histories, since they aren't part of the bodies of the rules and thus presumably not of the collective body) was: {{ There exists, in the context of the game that contains this rule (hereafter in this rule known as "The Game"), a procedure called the Emergency Management procedure. The Emergency Management procedure (hereafter in this rule known as "The Procedure") will be followed in the event of an Emergency, as recognized by the majority of the most recently formally recognized body of players in The Game. An Emergency, in the context of this rule, is any event or circumstance, not already provided for in the rules of the Game, that prevents the continuance of the Game. Emergencies include, but are not limited to, the following: - The failure of, or lack of access to, the hosting services and/or equipment used to administer the Game (hereafter in this rule known as "The Host") for a period of seven days. - The failure of, or absence of, the person recognized as performing the administrative duties of the Game (hereafter in this rule known as "The Administrator") for a period of seven days. - The existence of a paradoxical condition that cannot be resolved under the current set of rules. The Procedure is as follows: 1. Game time is stopped. Whatever means used in the Game to track time is stopped as of the beginning of the Emergency. Pending events and deadlines relative to Game time, with the exception of those specified in this rule, are postponed until Game time resumes. Pending events and deadlines with absolute dates and times do not occur. 2. A Forum is established. The Procedure depends upon the availability of a means for players and an Administrator to communicate (hereafter in this rule known as "The Forum"). If a Forum does not exist or is not available, players will establish one by contacting one another and agreeing upon a new Forum. If a new Forum cannot be agreed upon, the Game ends. 3. An Administrator is established. If an Administrator does not exist or is not available, players will establish one from amongst themselves via the Forum. If an Administrator cannot be agreed upon, the Game ends. 4. The Pause is initialized. The Procedure tracks time spent using the Pause. When the Procedure is begun, the Pause is zero; thereafter, until the completion of the Procedure, the Pause is increased by one each day at 00:00:00 UTC. 5. Refresh Proposals are submitted. The Forum will be used to submit, discuss, select and implement proposed changes to the state of the Game (hereafter in this rule known as "Refresh Proposals") for the purpose of either resuming or ending the Game. Players and the Administrator may each submit a Refresh Proposal. Refresh Proposals may affect any aspect of the Game or the state of the Game, including, but not limited to: rules, scores or other player attributes, the valid list of players, the identity of the Host or the Administrator, the legitimacy and/or actuality of any action taken in the context of the Game, etc. 6. A first-round Ballot is formed. When the value of the Pause is 5, the Administrator will gather all submitted Refresh Proposals into a Ballot on which players will vote. 7. First-round votes are cast. Each player and the Administrator casts a single vote to select one of the Refresh Proposals in the Ballot. Votes are cast by announcing them via the Forum. 8. First-round votes are counted. When the value of the Pause is 7, the Administrator will count all the submitted votes and announce to the Forum which Refresh Proposal received the largest number of votes. If only one Refresh Proposal received the largest number of votes, it is implemented by the Administrator and the Procedure ends; otherwise the Procedure continues to Step 9. 9. A second-round Ballot is formed. Refresh Proposals that tied for the largest number of votes received in the prior Ballot will be gathered into a second Ballot on which players will vote. 10. Second-round votes are cast. Each player and the Administrator casts a single vote to select one of the Refresh Proposals in the second Ballot. Votes are cast by announcing them via the Forum. 11. Second-round votes are counted. When the value of the Pause is 9, the Administrator will count all the submitted votes and announce to the Forum which Refresh Proposal in the second Ballot received the largest number of votes. If only one Refresh Proposal received the largest number of votes, it is selected for implementation; otherwise the Administrator selects one of the Refresh Proposals. 12. Selected Refresh Proposal is implemented. The Refresh Proposal selected from the second Ballot is implemented by the Administrator and the Procedure ends. The name of this game is B Nomic. B Nomic is a soverign nation with territory wherever its players happen to be, and national holidays on the first nday of every nyear (Founding Day), and the first nday of the sixth nweek of each nyear (Independence Day). During national holidays, B Nomic is Partying. The national motto of B Nomic is 'B Nomic: It's better than sex.' Names of game entities may contain alphanumeric, punctuation, and whitespace characters only. Names must be at least one but no more than 255 characters in length. Names given to game entities or types of game entities must be unique. All game entities that are not identified by possession and quantity must have uniquely identifying names. Names of Players are used for identification of Players. Any similarity between the string of characters that constitute the name of a Player and a string of characters in the text of a Proposal, Rule, or Judgment shall have no impact on the implementation of that Proposal, Rule, or Judgment, unless the language of the Proposal, Rule, or Judgment specifically indicates the string of characters is referring to a Player of that name. A Society that provides a service to its members that involves the paying out of points may Apply for Underwriting. An Application for Underwriting is an unauthored proposal. To Apply for Underwriting, a Society must have defined in its charter the following properties: a clear statement of the activity members of the Society participate in in order to gain points. a Moderator (who can have a separate title in the context of the Society) who is responsible for basic administration of the Society, and who does not participate in the primary point-gaining activity. a means of selecting a new Moderator, should the current Moderator cease to be a member of the society and/or a player in this game. a budget, stating the most total points that can be paid out in a given nweek by the primary point-gaining activity. If an Application for Underwriting passes, the Society gains the property Underwritten. While a Society is Underwritten, its budget, its definition of its primary point-gaining activity and its means of selecting a new Moderator cannot change except through a proposal made by the Society. An Underwritten Society can cease to be Underwritten by posting an announcement to that effect on the public forum. Points paid by an Underwritten Society's primary point-gaining activity are paid from the Gremlin Fund. There may exist any number of Cactus Jack Memorial Prizes. Any player who, in the course of the game, manages to volitionally but unintentionally screw emself over may be awarded one of these Prizes. This determination is to be made at the sole discretion of the Administrator. At the time of the award, the Administrator may also choose to award up to 5 Points, xor 3 Style Points, to the recipient. If a Move as posted is illegal, then it is not considered to occur. If the state of the game displayed in the message does not accurately reflect the result of making that Move - for example, because the board does not reflect another Move made just before that - then the described Move takes precedence. A. The Prize There exists an object called the Galactic Institute's Prize for Extreme Cleverness. It may be owned by no more than one player. At the beginning of each nweek, the owner of the Galactic Institute's Prize for Extreme Cleverness gains 5 points, if e is a player. B. The Mob There exists an object called the Rampaging Mob of Respectable Physicists. At the end of each nweek (after points have been awarded for passage of proposals, etc.), if a player owns the Galactic Institute's Prize for Extreme Cleverness, the Rampaging Mob of Respectable Physicists gains 20 points. The Rampaging Mob of Respectable Physicists may not gain points except as specified in this rule. If the Rampaging Mob of Respectable Physicists ever has more points than the owner of the Galactic Institute's Prize for Extreme Cleverness, the owner of the Galactic Institute's Prize for Extreme Cleverness gets Lynched, which means they lose 2/3 of their points, rounded up, and the Galactic Institute's Prize for Extreme Cleverness ceases to be owned by anyone. When this happens, the Rampaging Mob of Respectable Physicists loses all its points. C. Smartass. If a player believes that an action performed by another player is extremely clever in an irritating sort of way, e may make a Declaration of Extreme Cleverness. A Declaration of Extreme Cleverness must contain the name of exactly one player who performed the clever yet irritating action, and a description of said action. Declarations of Extreme Cleverness are Unauthored Proposals; when one passes, the player named in the proposal as performing the action becomes the owner of the Galactic Institute Prize for Extreme Cleverness, and the Rampaging Mob of Respectable Physicists loses all its points, then gains a number of points equal to 2/3 of the player's score, rounded up, unless this is less than 20, in which case it gains no points. A player may not name emself in a Declaration of Extreme Cleverness. There may exist any number of Cactus Jack Memorial Prizes. Any player who, in the course of the game, manages to volitionally but unintentionally screw emself over may be awarded one of these Prizes. This determination is to be made at the sole discretion of the Administrator. At the time of the award, the Administrator may also choose to award up to 5 Points, xor 3 Style Points, to the recipient. A Society that provides a service to its members that involves the paying out of points may Apply for Underwriting. An Application for Underwriting is an unauthored proposal. To Apply for Underwriting, a Society must have defined in its charter the following properties: a clear statement of the activity members of the Society participate in in order to gain points. a Moderator (who can have a separate title in the context of the Society) who is responsible for basic administration of the Society, and who does not participate in the primary point-gaining activity. a means of selecting a new Moderator, should the current Moderator cease to be a member of the society and/or a player in this game. a budget, stating the most total points that can be paid out in a given nweek by the primary point-gaining activity. If an Application for Underwriting passes, the Society gains the property Underwritten. While a Society is Underwritten, its budget, its definition of its primary point-gaining activity and its means of selecting a new Moderator cannot change except through a proposal made by the Society. An Underwritten Society can cease to be Underwritten by posting an announcement to that effect on the public forum. Points paid by an Underwritten Society's primary point-gaining activity are paid from the Gremlin Fund. }} It will take a bit of doing to figure out when the voting procedure got commented out, but we might very well need to revive the game via an era-1 emergency procedure if people continue to insist on greedy delimiters. My RP will involve establishing the ruleset said emergency procedure thought it was in. - teucer _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss