Craig Daniel on Wed, 8 Oct 2008 23:09:55 -0700 (MST) |
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Re: [s-d] [s-b] New Contract |
On Thu, Oct 9, 2008 at 1:44 AM, Jamie Dallaire <bad.leprechaun@xxxxxxxxx> wrote: > Welcome back! Thank you. > ThermodyNomic's deliberately inevitable demise? Not familiar with that one, > but sounds quite intriguing... It was a pretty short-lived experiment in unusual nomic ruleset design, and not a particularly well-known one. At its peak it had maybe half a dozen players, and it lasted only a couple months. > Did it max out its entropy or something? More or less. The Second Law kept it from maintaining a constant level of stuff in the game by destroying a random game object if we failed to get rid of any for a week. Eventually a couple players took vacations simultaneously and, since that was a large fraction of the game, we didn't have enough people left behind to keep passing proposals - so the gamestate ate itself. Which, to be honest, was an entirely expected endgame condition. ...man, this is taking me back. But now it is time to study the present, and see how present B Nomians do things. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss