Mike McGann on Wed, 12 Dec 2007 00:11:21 -0700 (MST) |
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Re: [s-d] Sheesh |
On Dec 12, 2007 12:59 AM, Kerim Aydin <kerim@xxxxxxxxxxxxxxxx> wrote: > > The chess analogy is apt: > within the "chess universe", it just *isn't possible* to make a queen > suddenly disappear, it's an impossibility. It might be possible on the > metagame level (by knocking it over), but if you do that, you're *no > longer > playing chess*. True. I have another example. In my childhood, I was playing chess with someone and I took their pawn en passant. He claimed it was an invalid move but I claimed it was. Unfortunately, we didn't have a chess rulebook handy, so neither of us was able to convince the other what was correct. What happens in this case? You either agree one way or the other, compromise, or you stop playing. In a nomic, it doesn't seem to be that simple. I guess that is a part of the game--resolving issues like this. Also, the rules don't make the game, the players do. The rules can state that a banana is yellow, but if all the players believe that a banana is blue, what color is the banana? If you want to assert the banana is yellow in this case, you have to convince others that it is. It can get difficult if some believe one way, some believe another, others are confused, and a few give up. When a conflict in chess arises, you only have to work it out with one other person. Solving this crash and burn is more complex with the number of people involved but it can be done as long as people are willing to solve it. If not, it can always be solved out-of-band which is a common technique employed in many other games. I am a newbie. Maybe I'm expecting too much. - Hose _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss