Mike McGann on Wed, 12 Dec 2007 00:11:21 -0700 (MST)


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Re: [s-d] Sheesh


On Dec 12, 2007 12:59 AM, Kerim Aydin <kerim@xxxxxxxxxxxxxxxx> wrote:

>
> The chess analogy is apt:
> within the "chess universe", it just *isn't possible* to make a queen
> suddenly disappear, it's an impossibility.  It might be possible on the
> metagame level (by knocking it over), but if you do that, you're *no
> longer
> playing chess*.


True. I have another example. In my childhood, I was playing chess with
someone and I took their pawn en passant. He claimed it was an invalid move
but I claimed it was. Unfortunately, we didn't have a chess rulebook handy,
so neither of us was able to convince the other what was correct. What
happens in this case? You either agree one way or the other, compromise, or
you stop playing.

In a nomic, it doesn't seem to be that simple. I guess that is a part of the
game--resolving issues like this. Also, the rules don't make the game, the
players do. The rules can state that a banana is yellow, but if all the
players believe that a banana is blue, what color is the banana? If you want
to assert the banana is yellow in this case, you have to convince others
that it is. It can get difficult if some believe one way, some believe
another, others are confused, and a few give up. When a conflict in chess
arises, you only have to work it out with one other person. Solving this
crash and burn is more complex with the number of people involved but it can
be done as long as people are willing to solve it. If not, it can always be
solved out-of-band which is a common technique employed in many other games.


I am a newbie. Maybe I'm expecting too much.

- Hose
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