William Berard on Tue, 11 Dec 2007 02:56:58 -0700 (MST) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [s-d] About panics |
On 12/11/07, Geoffrey Spear <geoffspear@xxxxxxxxx> wrote: > I'm panicking because anyone who feels like it can prevent anything > from happening in the game just by announcing that all of the actions > are Invalid. On the other hand, you just have to log a consultation to make your action valid again. I do not think there is something fundamentally wrong with the idea in BobTHJ's RP : normally, the case of "invalidity spamming" was caught by the fact that validity consultations could then be submitted, and spammers punished. Now this obviously, slows down the pace of the game, but this should not be a major problem. The thing is that people have started trying different things, submitting invalid actions, or contesting the validity of actions, on a massive scale, to poke and probe the new ruleset, and , so to speak, test the water. I can see how this is freaking people out, I myself am not excluded, but this definitely was to be expected from such a shift in paradigm with BobTHJ's RP, and, if people could behave a bit in terms of poking a probing and fooling around just for the conceptual fun of it, and if there was a more streamlined process of contesting/submitting validity consultation/answering on validity/publicly letting now what the gamestate is, we would not have this panic IMHO... I think the main issue is that at the end of the day, when so many things happen so fast with contestations of validity, people end up not knowing what the gamestate is. The Ruleset we adopted from the RP was aimed at reducing the maximum length of so called "quantuum gamestates" to a maximum of a day. Instead of that, it was perceived as authorizing such gamestates and not-yet-completely-valid-nor-invalid actions, since the rules deal with them, then there is no reason we should abstain from generating them, is there? I think at the end of the day, that's a fair-play and sportsmanship issue. I don't think it was very cool from the people who logged game actions and contestation to test the robustness of the rules to have done so to such an extent (and I'm not even pointing fingers, since so much happened in so little time that I don't even remember who it was). On the otherhand, it is hard to define sportsmanship in a game whose very nature makes that the clever exploitation of a loophole will be seen as a well-deserved victory. And really, when thinking about it, this is just some kind of evolutionary sink-or-swim test for the ruleset. The robustness of the ruleset needs to be tested at some point. On a side note, if anyone feels like including (maybe not in a RP, but for a later proposal) some kind of implementation of a "Karma" or a reward/punishement system (on an incentive/symbolic level rather than really advantaging or disadventaging, e.g giving out awards and shame-wards every nweek) regarding fair play and blatant abuse of fragile rulesets, I'll definitely support this motion. -- Will _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss