Geoffrey Spear on Tue, 11 Dec 2007 04:01:00 -0700 (MST) |
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Re: [s-d] About panics |
On Dec 11, 2007 4:56 AM, William Berard <william.berard@xxxxxxxxxxxxxx> wrote: > On 12/11/07, Geoffrey Spear <geoffspear@xxxxxxxxx> wrote: > > I'm panicking because anyone who feels like it can prevent anything > > from happening in the game just by announcing that all of the actions > > are Invalid. > > > On the other hand, you just have to log a consultation to make your > action valid again. A Consultation can be ZOTTED, and any step in its resolution except the action of submitting it can be declared Invalid. > I do not think there is something fundamentally wrong with the idea in > BobTHJ's RP : normally, the case of "invalidity spamming" was caught > by the fact that validity consultations could then be submitted, and > spammers punished. Now this obviously, slows down the pace of the > game, but this should not be a major problem. > > The thing is that people have started trying different things, > submitting invalid actions, or contesting the validity of actions, on > a massive scale, to poke and probe the new ruleset, and , so to speak, > test the water. > > I can see how this is freaking people out, I myself am not excluded, > but this definitely was to be expected from such a shift in paradigm > with BobTHJ's RP, and, if people could behave a bit in terms of poking > a probing and fooling around just for the conceptual fun of it, and if > there was a more streamlined process of contesting/submitting validity > consultation/answering on validity/publicly letting now what the > gamestate is, we would not have this panic IMHO... > > I think the main issue is that at the end of the day, when so many > things happen so fast with contestations of validity, people end up > not knowing what the gamestate is. > > The Ruleset we adopted from the RP was aimed at reducing the maximum > length of so called "quantuum gamestates" to a maximum of a day. > Instead of that, it was perceived as authorizing such gamestates and > not-yet-completely-valid-nor-invalid actions, since the rules deal > with them, then there is no reason we should abstain from generating > them, is there? > > I think at the end of the day, that's a fair-play and sportsmanship > issue. I don't think it was very cool from the people who logged game > actions and contestation to test the robustness of the rules to have > done so to such an extent (and I'm not even pointing fingers, since so > much happened in so little time that I don't even remember who it > was). On the otherhand, it is hard to define sportsmanship in a game > whose very nature makes that the clever exploitation of a loophole > will be seen as a well-deserved victory. And really, when thinking > about it, this is just some kind of evolutionary sink-or-swim test for > the ruleset. The robustness of the ruleset needs to be tested at some > point. > > On a side note, if anyone feels like including (maybe not in a RP, but > for a later proposal) some kind of implementation of a "Karma" or a > reward/punishement system (on an incentive/symbolic level rather than > really advantaging or disadventaging, e.g giving out awards and > shame-wards every nweek) regarding fair play and blatant abuse of > fragile rulesets, I'll definitely support this motion. > > -- > Will > > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > -- Geoffrey Spear http://www.geoffreyspear.com/ _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss