Geoffrey Spear on Mon, 10 Dec 2007 18:40:21 -0700 (MST) |
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Re: [s-d] About panics |
On Dec 10, 2007 7:29 PM, Aaron Coquet <farfromunique@xxxxxxxxx> wrote: > First, yes. This is to both forums. sorry for the wasted bandwidth. I > don't know where to put it. > > Why are we panicking again? This is silly. > First off, I think that part of the reason we're in a panic is that we > discovered that we have Buttons that we can activate, and so we're > trying out ways of activating them. Consider the following: > > I cause, via the appropriate wording and posting to forums, my Panic > button to become "On" > I now, in the same way, cause the opposite to happen. > > That was FUN. Admit it, if you have a panic button, and you have hit / > pressed / switched / toggled / activated it, part of it was because it > was fun. > > Now, yes. we DO have some screwy stuff going on with the rules. but we > have even more issues with a Panic than we do with the normal > gamestate. > So here's what I propose. It's not a Refresh Proposal (I'll do that > later), just a suggestion. > Most of the rules are fine, for certain values of "fine". In spite of > being unable to directly target it, 3-13 has no issues. This is true > of most of the rules. > > There are certainly some that have big, gaping holes in them. Rule 0, > for instance. > So, Why don't we figure out which rules are broken (while we're on the > pause) and figure out how to fix or get rid of them. That should save > some problems from happening. > > Whaddaya think? I'm panicking because anyone who feels like it can prevent anything from happening in the game just by announcing that all of the actions are Invalid. I think the random actions with panic buttons are silly but they have no bearing whatsoever on my panic. -- Geoffrey Spear http://www.geoffreyspear.com/ _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss