Daniel Lepage on Tue, 4 Dec 2007 04:18:06 +0100 (CET) |
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Re: [s-d] [s-b] Sane Partnerships |
On Dec 3, 2007, at 9:34 PM, Mike McGann wrote: > Can anyone tell me what the reasoning or purpose is for having > partnerships and/or factions? Partnerships are more of a logical amusement than anything else. They're fun for a little while, but I think the arguments are getting a bit old by now. Factions, formerly known as Clubs, and Societies before that, are groups of players bound by some formal contract. The main thing we wanted them for, at least at first, was for formally managing mutual resources. For example, one common theme long ago was to create subgame societies; any player could join by paying points to the society, and the members would play some subgame, completely independently of the main game, with rewards being paid out by the society from the society's own treasury. This was useful because it made the subgame administration completely independent of the main game, which meant we could play subgames without imposing more work on the Administrator. Whether they're really necessary for this is unclear. -- Wonko _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss