Daniel Lepage on Tue, 23 Jan 2007 10:05:49 -0700 (MST)


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Re: [s-d] proposal parser


On Jan 23, 2007, at 11:56 AM, shadowfirebird@xxxxxxxxx wrote:

>>  From r1-10 again, "Text to the effect that "any player may do X"
>> should be interpreted to mean that X is a Game Action;".
>>
>> So "Any player may revise a ... proposal ... by resubmitting it"
>> means that you may take the game action "revise" and submit a new
>> version of the proposal. The action that you're taking is still the
>> act of revising a proposal, and so your message must specify that you
>> are taking this action.
>
> I think that is a perfectly valid way of seeing the rules.  But so is
> mine...  ::grin::

Then one of us ought to propose a clarification so that we know what  
we're doing. Or we can keep trying to convince each other  
indefinitely :D

> I've no problem with the idea that your script would assign an ID,
> BTW, rather than Peter doing it  ... other than the fact that we'd
> have to change the rules in order to make that legal, which would mean
> making your script part of the rules...

Think of the proposal script as a *really* fancy mail client, that  
takes inputs from two players at once :D Only Peter's input is  
implicit... :D

>> What if we were to formalize Game Actions? Instead of using "any
>> player may do X", we'd say:
>
> That would be doable.  But it would be a very big change to the rules
> indeed.  Right now everything that happens in the game is a game
> action.  If we forgot to specfy some game action that currently
> happens, we'd be in a bit of a mess.

We're always in a bit of mess. That's what makes it Nomic :D

-- 
Wonko

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