Daniel Lepage on Tue, 23 Jan 2007 07:16:53 -0700 (MST) |
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Re: [s-d] proposal parser |
On Jan 23, 2007, at 4:36 AM, shadowfirebird@xxxxxxxxx wrote: >> What if somebody has two email addresses? Also, nothing currently >> prohibits two props with the same title; it sounds like this script >> would foul up in that case. > > Nothing prohibits it, but if one person proposes two props with the > same title the only logical conclusion to draw is that the second is > an amendment to the first. The only way to identify a prop is by its > name, and who sent it. And the rules say that when I amend a prop I > just resubmit it - I don't have to explain which prop I'm amending. > (Actually a prop doesn't have to have a title, which is a bit scary.) There's no need to draw "logical conclusions" from what is sent in, because you have to specify whether you're submitting a new prop or amending an old one (this is by r1-10: "To perform a Game Action, an Outsider must post a message to a Public Forum specifying that e is taking that action."). And I can definitely say: I submit this proposal, with the title "foobar": <prop> I submit a new proposal, also with the title "foobar": <prop> > Hmm. I've just checked the rules and while it's a bit weak I think we > do have to post to the mailing list when we make a proposal. (Anything > that happens in the game is a game action, and game actions require > posting to the list.) We have to post the mailing list when we make proposals, but nothing says we can't do that through a script. Think of a proposal handling script as a sort of special-purpose email client - it's no less legal to take actions using it than it is to use, say, Eudora, or Outlook. -- Wonko _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss