shadowfirebird on Mon, 15 Jan 2007 08:08:00 -0700 (MST) |
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Re: [s-d] [s-b] Proposal: Currency |
> Of course, I'm just objecting to the "each rule defining a new currency > will also define an attribute" wording, this way, they have to be in the > same rule. > > Suppose i wanted 2 rules one that defines the attribute, and another > that declares the attribute to be a currency. Fair enough. I'll see what I can do. > > No, look at the third paragraph: > > A COO can give currency to another COO by a game action, as follows: > > ey specifies an amount (which cannot be greater than the value of eir > > currency attribute) and a currency; eir currency attribute for that > > currency goes down by the amount; the recieving COO's currency > > attribute for that currency goes up by the amount. > > <<<< > > yes, but it doesn't say that to give away x i have to have at least x, > it says I just need at least 1 Paragraph 3 does not mention 1. It says you pick an *amount* and you lose that *amount* and the other COO gains that *amount*. Paragraph 4 is just there to stop the amount being negative or more than you have. > nah, i would exchange a zillion points, and end with five zillion > elephants and 0 points You couldn't unless you had a zillion points. "The player declares how many points ey wishes to exchange (which cannot be less than 0 *or more points than ey has*) > mackerels, cherries, baobab, yogurt, zebras, pretty shells, and of > course, zorkmids. Zorkmids has been done, obviously. Although I did toy with the idea of using Triganic Pu... I like mackerels. Very funny fish, the mackerel. Unless someone has a problem with "m50" (in writing, here!) then mackerels it is. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss