Antonio Dolcetta on Mon, 15 Jan 2007 05:53:38 -0700 (MST) |
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Re: [s-d] [s-b] Proposal: Currency |
shadowfirebird@xxxxxxxxx wrote: > > Which annoying drawback is that? > > Presumably you would agree that all the COOs need to store how much of > a given currency they have, and that all COOs should do it in the same > way? > Of course, I'm just objecting to the "each rule defining a new currency will also define an attribute" wording, this way, they have to be in the same rule. Suppose i wanted 2 rules one that defines the attribute, and another that declares the attribute to be a currency. > >>> If the COO has a non-positive currency attribute for a given currency, >>> then he cannot give that currency to another COO. If for any reason >>> the receiving COOs currency attribute cannot go up, or the giving COOs >>> currency attribute cannot go down, then nothing happens. >> so as long as i have at least one elephant i can pay someone a arbitrary >> number of elephants ? > > No, look at the third paragraph: > A COO can give currency to another COO by a game action, as follows: > ey specifies an amount (which cannot be greater than the value of eir > currency attribute) and a currency; eir currency attribute for that > currency goes down by the amount; the recieving COO's currency > attribute for that currency goes up by the amount. > <<<< yes, but it doesn't say that to give away x i have to have at least x, it says I just need at least 1 > > >>> Players can, via game action, exchange points for currency. The rule >>> defining the currency will set the exchange rate. The player declares >>> how many points ey wishes to exchange (which cannot be less than 0 or >>> more points than ey has) and the currency ey wishes to recieve. Ey >>> loses that many points and gains (exchange rate x points) in the >>> currency. If for any reason the amount of eir points cannot go down >>> or the amount of eir elephants cannot go up, then nothing happens. >> same thing as before > > Which same thing? Give a point and gain as many elephants as ey > likes? Not so. "Ey loses that many points and gains (exchange rate x > points)". nah, i would exchange a zillion points, and end with five zillion elephants and 0 points > > Suggestions for funny currency names not starting with e please, everyone...? mackerels, cherries, baobab, yogurt, zebras, pretty shells, and of course, zorkmids. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss