Antonio Dolcetta on Mon, 15 Jan 2007 04:48:55 -0700 (MST) |
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Re: [s-d] [s-b] Proposal: Currency |
shadowfirebird@xxxxxxxxx wrote: > > Each rule defining a new currency will also define an attribute the > scope of which is all COOs. The value of this attribute shows how > much of that currency the COO has. what if we want to use points as a currency ? this also has the same annoying drawback of the posts rule that forces one to declare the censure, powers etc in the same rule that defines the post. > If the COO has a non-positive currency attribute for a given currency, > then he cannot give that currency to another COO. If for any reason > the receiving COOs currency attribute cannot go up, or the giving COOs > currency attribute cannot go down, then nothing happens. so as long as i have at least one elephant i can pay someone a arbitrary number of elephants ? > > Players can, via game action, exchange points for currency. The rule > defining the currency will set the exchange rate. The player declares > how many points ey wishes to exchange (which cannot be less than 0 or > more points than ey has) and the currency ey wishes to recieve. Ey > loses that many points and gains (exchange rate x points) in the > currency. If for any reason the amount of eir points cannot go down > or the amount of eir elephants cannot go up, then nothing happens. same thing as before > The default currency of this game is elephants. This can be shortened > to a lowercase e. [[See below.]] > i dont like e, e50 looks like 10 at the 50th power to me _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss