bd on Wed, 6 Dec 2006 12:18:34 -0700 (MST) |
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Re: [s-d] [s-b] Amended proposal "the rot sets in" |
shadowfirebird@xxxxxxxxx wrote: >> This does not correct the fact that the first player to propose a whole >> bunch of props after this passes can ensure that their proposal passes. > > Actually, it does not correct the fact that the LAST player to propose > a prop would get a pass. Just one pass. But only if it doesn't > mention a player, and doesn't assign votes to anyone, and *does* make > some voting-type rule change. > > So you can't propose "heres a new voting entity; I win". And you > can't make 100 proposals and have bob pass them. (Unless someone can > show me otherwise, in which case I'll try and fix it.) > > OTOH Bob will slowly change the game into one where the voting is > uneven and basically corrupt. Voting against it would make perfect > sense. Not quite like that. Simply: {{ Messages signed by the PGP key with ID 0x________ may contain a list of changes to the gamestate, which will be applied immediately. }} Submit 5 * number of players + 1, vote on the one nobody votes against. You can't block every possible hack using this. It's a fundamental problem; anyone who's fast enough will get any prop they want through. Even if you block specific types, I'm sure someone will find a loophole in those restrictions, or they'll be too tight to pass anything useful. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss