Jake Eakle on Tue, 5 Dec 2006 17:52:31 -0700 (MST) |
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Re: [s-d] [s-b] And now for something completely different |
> If every player gets a different *object* then it makes things so much > simpler. All you need is attribute, object, value. Under the revised version at least, every player who needs one *does* get a different object. I think Instances would have had to have been Game Objects in the first version anyway, since we don't really have a way to talk about non-Game Objects at all. But I think it's much nicer to not force everyone to have an attribute; so scope is good. Not really sure what's so complicated about this method. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss