Jake Eakle on Tue, 5 Dec 2006 17:52:31 -0700 (MST)

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Re: [s-d] [s-b] And now for something completely different

> If every player gets a different *object* then it makes things so much
> simpler.  All you need is attribute, object, value.

Under the revised version at least, every player who needs one  *does* get a
different object. I think Instances would have had to have been Game Objects
in the first version anyway, since we don't really have a way to talk about
non-Game Objects at all. But I think it's much nicer to not force everyone
to have an attribute; so scope is good. Not really sure what's so
complicated about this method.
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