shadowfirebird on Tue, 5 Dec 2006 14:36:19 -0700 (MST) |
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Re: [s-d] [s-b] And now for something completely different |
Sorry, I couldn't resist the comedy response. (For extra sad points, name the movie.) But it does underline my point that the proposal was very hard to understand. In my original attributes proposal I said that an attribute was a game object that every player got one of. In your proposal an attribute is a single game object and every player gets an instance which can have a different value. (I think that's what you are saying.) I think your way is much more complex and doesn't really add anything. If every player gets a different *object* then it makes things so much simpler. All you need is attribute, object, value. You're right, we don't actually need attributes. I guess it's the programmer in me. I hate to see a whole bunch of rules going through the same thing over and over - I'd rather have a "subroutine". > Each object in the scope of an attribute has a instance of the attribute ...too complex. Sorry. > (which you'll probably never refer to directly). The instance is what > holds the associated value, which needs to be in the range. I do see what you mean, but I think it needs to be much simpler. Sorry. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss