shadowfirebird on Tue, 5 Dec 2006 14:04:21 -0700 (MST) |
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Re: [s-d] [s-b] And now for something completely different |
> An Attribute is a game object, defined in the rules. Each Attribute has > a Scope, a Range, and a Default Value. Scope: I should have done that. Quite right. > Each element of the Scope of an Attribute possesses an Instance of that > Attribute. Wait, wait, wait. "scope", "range", "element", "instance" ... I'm confused. Can we start again? > If it does not possess one, one is created immediately. Which it? One what? ...Maybe I'm confused enough already. Can we maybe skip over explaining this bit and come to it later? > If a Game Object outside the Scope of an Attribute possesses an Instance of > that Attribute, the Instance in question is destroyed immediately. Destroyed? Oh, wait. But an instance isn't a game object. An attribute is a game object. Can you destroy something that's not a game object? If it's not a game object does it even exist? ...I think maybe I want to skip this part too. > Instances of an Attribute have a Value, which is a member of the Range > of the Attribute. "value" and "member" to, huh? Where did I leave those pills... > For brevity, the value of an instance of an attribute of some object may > be referred to as the value of that attribute on the object in question. Um, brevity, right. Say, you at the back there! Can you make any sense out of this.....?! _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss