Mark Walsh on Mon, 12 Dec 2005 17:44:26 -0600 (CST) |
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[s-d] P300 |
On: 12/12/05 1:08:48 PM Eugman sent: > Subject: [s-b] [auto] EugeneMeidinger submits p308 > > EugeneMeidinger has submitted a new Motion, p308. > > --------------------------------- > Motion 308/0: Quest Queue Quite Quixotic > A Proposal by EugeneMeidinger > Last modified on nweek 102, nday 3 > > [[First draft, A bit unorganized but the general idea is there.]] > > Create the following rule under section 2: Why not create a whole new rule section defining QUESTS? You seem to intend for them to stand apart from other objects. > {{ > ==Quest== > > Quests are a type of Game document. Quests are not > Motions but are treated as such except where stated > otherwise. Any unstated characteristics of Quests is > assumed to be identical to those of Proposals. > > At the time a Motion is created, a Minister of Change > assigns it a unique serial number that is at least 1 higher > than all Motions created before it. > > A Quest consists of a list of conditions and a list of > rewards. A Quest has five possible states: > Pending, Open, Stacked, Current, and Historical. > This, to me, looks like a fine line to walk. You can't treat it like a Motion and at the same time have it not be a Motion. Rule 1-2 states that "The game of B Nomic consists entirely of Game Objects". Do you intend for Players to be able to Propose Quests (i.e. a non-Proposal that is a Quest)? This seems ambiguous to me. You're generating a whole new voting structure for this individual object. Imagine the work! Why not create the Object within the existing Proposing/Voting Structure? And why Stack? Can't a Player go in pursuit of multiple Quests simultaneously? > Whenever a Quest passes, instead of changing > to Historical and having an effect listed on the > Quest it becomes Stacked. If a Quest fails the > the owner loses 10 GC, otherwise e receives 5 > GC and NOTHING ELSE[[No bonuses > garnered by passed props]]. > Again. New Voting structure. I'll add that a submitted Quest would only be submitted should the submitter see an advantage in doing so. Why an exceptional reward? Let it fly or fail. > A play may submit any number of Quests less > than of tenth of eir GC per nweek. In any world I've ever existed in (Timothy Leary not withstanding) this is Gibberish. > When the conditions of the Current Quest are met, > it becomes Historical, the oldest Stacked Quest > becomes Current, and any objects listed under > the rewards are given to the player who caused > the last condition to be met. The rewards may > also list changes to the game which are at this > time acted out. > }} > This last, at least, seems lucid. I'm still not comfortable with the Stacking aspect of things. > Create the following quest with the state of Current: > {{ > ==Cartography Catastrophe== > > Conditions:A player has been in each room of the Haunted House. The only locations > counted are the current ones at the end of each nday. > > Rewards: > 400GC > 5 Pens Better get you timing right! (and have a master plan). > The Title of Master Mapper > }} Needs Work!!! Triller _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss