| Mark Walsh on Mon, 12 Dec 2005 17:44:26 -0600 (CST) |
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| [s-d] P300 |
On: 12/12/05 1:08:48 PM Eugman sent:
> Subject: [s-b] [auto] EugeneMeidinger submits p308
>
> EugeneMeidinger has submitted a new Motion, p308.
>
> ---------------------------------
> Motion 308/0: Quest Queue Quite Quixotic
> A Proposal by EugeneMeidinger
> Last modified on nweek 102, nday 3
>
> [[First draft, A bit unorganized but the general idea is there.]]
>
> Create the following rule under section 2:
Why not create a whole new rule section defining QUESTS?
You seem to intend for them to stand apart from other objects.
> {{
> ==Quest==
>
> Quests are a type of Game document. Quests are not
> Motions but are treated as such except where stated
> otherwise. Any unstated characteristics of Quests is
> assumed to be identical to those of Proposals.
>
> At the time a Motion is created, a Minister of Change
> assigns it a unique serial number that is at least 1 higher
> than all Motions created before it.
>
> A Quest consists of a list of conditions and a list of
> rewards. A Quest has five possible states:
> Pending, Open, Stacked, Current, and Historical.
>
This, to me, looks like a fine line to walk. You can't
treat it like a Motion and at the same time have it not
be a Motion. Rule 1-2 states that "The game of
B Nomic consists entirely of Game Objects". Do you
intend for Players to be able to Propose Quests
(i.e. a non-Proposal that is a Quest)? This seems
ambiguous to me. You're generating a whole new
voting structure for this individual object. Imagine
the work!
Why not create the Object within the existing
Proposing/Voting Structure? And why Stack?
Can't a Player go in pursuit of multiple Quests
simultaneously?
> Whenever a Quest passes, instead of changing
> to Historical and having an effect listed on the
> Quest it becomes Stacked. If a Quest fails the
> the owner loses 10 GC, otherwise e receives 5
> GC and NOTHING ELSE[[No bonuses
> garnered by passed props]].
>
Again. New Voting structure. I'll add that a submitted
Quest would only be submitted should the submitter
see an advantage in doing so. Why an exceptional
reward? Let it fly or fail.
> A play may submit any number of Quests less
> than of tenth of eir GC per nweek.
In any world I've ever existed in (Timothy Leary
not withstanding) this is Gibberish.
> When the conditions of the Current Quest are met,
> it becomes Historical, the oldest Stacked Quest
> becomes Current, and any objects listed under
> the rewards are given to the player who caused
> the last condition to be met. The rewards may
> also list changes to the game which are at this
> time acted out.
> }}
>
This last, at least, seems lucid. I'm still not comfortable with the
Stacking aspect of things.
> Create the following quest with the state of Current:
> {{
> ==Cartography Catastrophe==
>
> Conditions:A player has been in each room of the Haunted House. The only
locations
> counted are the current ones at the end of each nday.
>
> Rewards:
> 400GC
> 5 Pens
Better get you timing right! (and have a master plan).
> The Title of Master Mapper
> }}
Needs Work!!!
Triller
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